Ah, poor fish– this one in particular. At first, the hero of Zombie Fish Tank gets to be with his love before she’s unceremoniously taken from him. Then he’s captured, experimented upon, and eventually brought back to life as a zombie. And after all that? He winds up in this game.
The goal of Zombie Fish Tank is to go from being a small fish in a big tank to being a big fish in a small tank (or something like that). This is achieved by moving the undead fish (what would that even smell like?) throughout the fish tank to which he’s been confined, eating any fish smaller than he is. Fortunately, if you’re not sure where another aquatic roamer falls in the size scale, those that will instead eat you give off a red glow. Before long, after eating enough fish, you should be able to down most of the larger fish as well.
As you eat other fish, they’ll drop different item pick-ups. Unfortunately, these do more harm than good most of the time. While there are helpful magnets that attract smaller fish towards your open maw and a rocket engine (just go with it) that makes you move faster, what you’ll receive isn’t always clear-cut. Many items are not worth the effort, as they’ll do such things as weigh you down, make larger fish chase you, or poison you (which reverses your controls).
Speaking of controls, there are two schemes provided here, and they’re merely adequate. For my tastes, the touchscreen version moves your fish too fast to accurately home in on your prey. The tilt controls are more workable, yet somewhat sluggish and slightly unintuitive (such as when you tilt the phone diagonally to move straight to the left).
Once you’ve filled up your toxic levels by eating fish or waste, you’ll be treated to an invincible rage mode as the waters run red and you basically eat anything you see moving in the water– a nice little treat to let go and rack up some more points.
Despite the presence of other elements, such as acquiring new fish to grant new abilities in a separate aquarium mode, Zombie Fish Tank begins to feel dull fairly quickly. It’s not bad, and is still more fun than watching paint dry or grass grow, but it’s not especially engaging. It’s a decent way to pass time, but probably not one that would occupy your mind when you’re not playing it.