Turns out the rumblings of a year and a half ago are true: the super-difficult, gravity-defying platformer VVVVVV is heading to iOS sometime this year. So writes developer Terry Cavanagh (also of Super Hexagon fame) on his blog.
I’ve had an incomplete iOS version of the game working for over a year now, but other projects have kept me from finishing it up. I’d really like to get that out soon, though. Over Christmas I spent a little time finishing up the port, and I’m happy to say that the really hard stuff is done, now. I just need a week or two to sort out the details.
I had a ton of fun playing VVVVVV on Mac, and I think it has potential to translate well to iOS. The only problem is going to be some of the ultra-precise platforming, which may or may not cause problems on a touchscreen, depending on how natural the control scheme feels. But other challenging platformers, like Mutant Mudds, have turned out great, so I have high hopes.
The game will definitely come out this year, but it sounds like it’s nearly finished, so maybe we’ll see it sooner than later.