Zwirn is quite an intriguing puzzle title. In Zwirn you must extend a string along a series of obstacles to the goal, and keep it there before the string can retract. Good luck, and try to not to tear your hair out.
My name is Bruno Meilick and I am developer of Zwirn (together with Julian Kraan). Many thanks to slide to Play for posting this video. Another gameplay video is available at http://www.youtube.com/watch?v=17zbcguNJUg.
The video already shows the most important controls but here is the full list.
__Goal & game elements - Steer the twine with your finger. - Use the pins to give the twine the needed shape. - Connect the end of the twine to an exit (white spot). - The twine has to touch all the black spots without your finger holding it. - A 'tick'-sound indicates that all black spots are touched and the twine is connected to an exit.
__Controls - Pull the twine to move it. - The twine rewinds itself if you don't steer it. - The twine rewinds itself faster when you touch the entrance (white spot). - Tap a pin to pick it up. - Tap a free space to place a pin picked up. - Dragging a pin enables you to place it with more precision. The pin will move in the opposite direction. - You can either drag a pin picked up or move it directly. - Pull the twine to an exit and lift your finger to connect it. - Tap the exit to disconnect the twine . - Open or close the map with a pinch gesture. Directly jump to a level by tapping it. - Use a two-finger scroll gesture to move to a previously played adjacent level. - Control your own music by pressing the home button twice. You need to turn on the music before starting Zwirn.
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My name is Bruno Meilick and I am developer of Zwirn (together with Julian Kraan). Many thanks to slide to Play for posting this video. Another gameplay video is available at http://www.youtube.com/watch?v=17zbcguNJUg.
The video already shows the most important controls but here is the full list.
__Goal & game elements
- Steer the twine with your finger.
- Use the pins to give the twine the needed shape.
- Connect the end of the twine to an exit (white spot).
- The twine has to touch all the black spots without your finger holding it.
- A 'tick'-sound indicates that all black spots are touched and the twine is connected to an exit.
__Controls
- Pull the twine to move it.
- The twine rewinds itself if you don't steer it.
- The twine rewinds itself faster when you touch the entrance (white spot).
- Tap a pin to pick it up.
- Tap a free space to place a pin picked up.
- Dragging a pin enables you to place it with more precision. The pin will move in the opposite direction.
- You can either drag a pin picked up or move it directly.
- Pull the twine to an exit and lift your finger to connect it.
- Tap the exit to disconnect the twine .
- Open or close the map with a pinch gesture. Directly jump to a level by tapping it.
- Use a two-finger scroll gesture to move to a previously played adjacent level.
- Control your own music by pressing the home button twice. You need to turn on the music before starting Zwirn.
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