Undead: in the last refuge


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Undead: in the last refuge Review

We’ve seen plenty of clones on the App Store that aim to bring users a similar experience to the original for less money. Undead: in the last refuge attempts to do this with Call of Duty: World at War: Zombies. However, it fails to bring players the same experience due to the lack of online co-op.

Just like the Call of Duty original, this is a zombie survival FPS where you fend off zombies coming through the windows of your shelter. As you progress through the game, new parts of the house open up. You can use many of the same tactics as CoD, like closing up the windows and going for headshots.

New types of zombies are occasionally introduced in later waves, generally moving faster or taking more shots to kill. There is only one map, although in all fairness CoD: Zombies also only comes with one map unless you choose to purchase the other two separately.

Undead’s control scheme is one of its weaker points. While responsiveness is not a problem, why the developer decided to place the fire button right above the analog stick is a little beyond us. Since you are fighting in close quarters with the undead, you’ll want to be able to move and shoot at the same time. Unless you want to severely cramp your fingers, this isn’t exactly possible here. The stop and shoot mechanic works well in Resident Evil games, but in Undead the environment isn’t designed for such a thing.

Cause this is thriller, thriller night..

There are also some bugs in the graphics, such as the BulkyPix logo from the menu showing up in the game itself and 3D models bleeding together. Another quirk is that zombies often fall to the ground when you shoot them, only to rise again seconds later. This can be annoying, since you’ll shift your focus only to be surprised from behind later.

Undead’s goal is to be a cheaper alternative to Call of Duty, cutting co-op multiplayer out of the equation in the process. However, the gameplay is simply not the same without a friend backing you up. There aren’t online leaderboards either, taking out the social aspect alltogether.

While there is certainly potential in this game, and many of the problems could be easily fixed with an update, it’s tough to recommend Undead. Instead of just being a cheaper option compared to CoD: Zombies, Undead: in the last refuge is of noticeably lower quality. We’d hold off on buying it for now.

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Undead: The Last Refuge Hands-On Preview

iPhone gamers love options. After all, there are tens of thousands of them competing for the dollars in your games budget. With that in mind, Bulkypix and Magic Pockets have an offer for you: Take Call of Duty: World At War: Zombies, subtract about six or seven dollars from the price tag, add more zombies, OpenFeint high scores, and bring the setting up to modern times. It may not have online multiplayer, but that still sounds like a good deal to us.

We had a chance to play Undead: The Last Refuge at GDC today, and came away feeling very impressed. While CoD: Zombies might feel a bit hefty and sluggish, Undead is very light and sleek. All the same gameplay elements are there: you’re barricaded in a house with zombies prying at the windows to get in, and you earn bucks for killing them, which can be used to unlock new parts of the house.

Three weapons are available to you as you progress: a pistol, shotgun, and machine gun. Opening different parts of the house gives you access to more guns, but it also leaves you vulnerable to more avenues of attack. Take just two hits in a row, and you’ll go down.

We especially liked the zombie combat in this game. Zombies react to being shot in different parts of the body, and headshots net you extra cash. Potentially, Undead’s engine is capable of rendering up to 32 shambling zombies at once, but you’d have to play like a pacifist for a long time to get that many in your house at once.

As a single-player game, we think that Undead has the potential to be just as good as CoD: Zombies. We had a lot of fun in this ‘Night of the Living Dead’-style setting, and only wish there were more environments or weapons to use. Additional updates have been promised, but only if the game is successful. Judging by what we played, we think there’s a good chance of that. Undead will be available later this month.