TURN Episode 1: The Lost Artefact

TURN Episode 1: The Lost Artefact is a game from , originally released 31st December, 1969

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TURN Episode 1: The Lost Artefact Review

Many recent episodic games have failed to deliver content in their first run. However, Turn is very different. As the first of two parts, there is a lot of gameplay to be found here. The catch, though, is that the extreme difficulty that ensues after the first few levels may make you give up before you get too far.

The ‘turn’ concept of Turn gives way to some interesting puzzles. Rotating the room 90 degrees either left or right will affect gravity, dropping any crates or humans (including yourself) to the new ground level. You must avoid getting squished by falling objects or standing on or adjacent to bad guys while collecting keys to the next room. Then, you must line up the exit door to the exit path in order to reach the next room.

Remember, boulders hurt people.

A new gameplay element is introduced in each new world. Crates are the simplest of these, directly influenced by gravity. You can also push them, as long there is nothing on top of them. Once you make it to the jungle, boulders are introduced. They are the same as crates but roll until they hit an object. Later in the game, there are breakable crates which fall apart after crashing three times, revealing an enemy.

Chances are that you are thinking the same thing as us right now: this sounds difficult. You would be correct. After the first few levels, the game becomes tougher than the body padding the adventurers must be wearing in order to endure so many falls. It keeps ramping up, to a point where it becomes seemingly impossible to plan future moves because so much is going on at once.


Each level is made up of about 10 rooms, and if you die you can restart your current room with no penalty except wasted time. This eases the difficulty a little, but doesn’t make up for it completely. Also, the game does not save if you exit the app, so the lengthy levels must be beaten in one fell swoop, instead of allowing you to come back later.

Content-wise, you are getting a lot for your money. Three worlds, with nine levels that each include a bunch of puzzles, will keep you busy for several hours. There are rewards and stat tracking to add to the replay value, but many of them are too difficult to achieve.

We really wanted to enjoy Turn more than we did, but ultimately the game was more frustrating than fun. Hopefully the developers will take note for their second installment in the series. Unless you can handle the extreme pressure of this flipping challenge, we can’t fully recommend this game.

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