According to Pocket Gamer, Gameloft’s attempt at aping a Puzzle & Dragons-style experience is mediocre, and plagued with free-to-play trappings.
A competent Puzzle & Dragons clone, then, but one that’s in a somewhat devolved state.
Via Pocket Gamer
I wanted to highlight a post made that’s perhaps a bit too inside baseball for Slide To Play. Sites like STP are facing tough times due to changes in an industry we helped build and continue to support.
The mobile gaming press is getting the life squeezed out of it by the lack of advertising income. This is not good for the industry they cover, here’s why and what you should do about it.
I don’t like to, but I need to break the glass wall between business and editorial. Even though we keep the two very much separated in our day to day processes, the dirty secret is one can not exist without the other. Each side lets the other exist, but it’s taboo to ever acknowledge that relationship. A relationship which proved instrumental in serving as the launchpad for countless small indie studios who are now multi-million dollar corporations. Not more than a few years ago, when the “mainstream” gaming blogs wouldn’t give iOS games the time of day, the vibrant third party iOS editorial ecosystem provided the coverage needed to put game franchises which have become household names on the map. The many mobile gaming blogs effectively did it for free, for the love of the ecosystem, and have since been forgotten by the success stories they helped create.
Read Breaking Silence: The Editorial / Developer Relationship is Broken — and for what it’s worth, here’s more info on our advertising programs.
Via The Appivore