But what most piqued my interest was the trippy Cosmic DJ set to release this month on iOS.
A clever music sequencing tool masquerading as a super fun EDM RPG, Cosmic DJ is the first game from Austin-based sound design studio GL33K known for its work on iconic game franchises including Halo, Uncharted and Metroid.
On the show floor, I found myself boogie-ing for over an hour in Cosmic DJ, battling bad vibes to reunite lovers, best buds, a band and a dismembered corgi through the power of music. I raved to killer tracks, immersed myself in the acid graphics, and howled at the lulzy dialogue. (more…)
The fine folks at Telltale still refuse to publicly admit that Tales from the Borderlands will be coming to iPad. But we know it will. Don’t we? It should be the next big story game series now that The Walking Dead Chapter Two is complete. Well I’ve convinced myself of that anyway. I took a bit of time at PAX to play through about 30 minutes of the game and it’s everything I’ve come to expect of a Telltale game — amazingly well done. I can’t wait for it to come out on iPad. Are you listening Telltale?
Steven Universe – Attack the Light is a new game from Cartoon Network that takes a light Pokemon type RPG into the Steven Universe, uh, universe. Steven guides his three other characters through a series of dungeons battling them with light and fun turn based attacks. Look for Attack the Light later this year.
Adventure Time Game Wizard is an in development game we saw from Cartoon Network at PAX this year. The game allows players to develop their own platform game using either grid paper or the in game editor. Creating levels using paper is done by using a set of standard symbols for platforms, elevators, coins, etc. Longer levels can be created by using multiple sheets.
The game should be great for kids that want to create their own games, an easy introduction to level design. Look for Adventure Time Game Wizard later this year.
Light in the Dark is a light based puzzle coming this week to iOS. In the game, light emitting characters are moved around a game board to light up stars — light all three stars for a perfect score on the level. As the levels progress, more obstacles, more difficulty, and much more to manage. It’s a great looking game and includes 60 levels from the easy to impossible. Look for it in the App Store soon.
Stormworm is being described as the 3D successor to Snake. Seems like an apt description. The snake or worm in this case is centered on the screen with a press on the right or left side to turn the 3D world it roams on in that direction. It’s a quick and fun game that indeed does ramp up the snake idea. It should be out on iOS soon and is available now on Google Play.
I got a chance to sit down at PAX and talk with D.R. Albright from Signal Studios about their first mobile title, The Sleeping Prince. It’s a ragdoll puzzle platformer coming to iOS in just a couple weeks. In the game, the player controls a sleeping prince through 40+ levels of physics based puzzles. The prince can be pushed, thrown, and dragged through the puzzle levels gathering items along the way to progress through the story.
The thing that struck me most about the game is just how well done it is. It’s a very high quality game with amazing art that really will be a good game to show off on the platform. Not to mention a lot of fun.
The Sleeping Prince is in testing in AU/NZ right now and should be out on iOS in a week or two. It will be “very generous” free to play according to D.R. and looks really well done.
I must admit that I didn’t pay much attention to MEG RVO when it hit the app store last month. But seeing it at PAX has gotten me interested. MEG RVO is a realtime multiplayer capture the flag type strategy game where teams battle to capture checkpoints. The game isn’t perfect, but it’s still worth a look if you are a strategy fan.
This War of Mine is sure to raise some eyebrows when it’s released later this year. A “staying alive” simulator that has players scavenging, trading, raiding, and defending the refugees in a war torn region is scary and amazingly enthralling.
At PAX I was able to spend about 30 minutes playing the PC version of the game. This game pulls no punches with its gritty, harsh, and at times all too real portrayal of life during a war. At it’s core, This War of Mine is a time management game where the struggle is to maintain a refuge for civilians caught in a war zone. The player must balance the health of the residents, building out a livable place during the day, and scavenging at night. At night, lead one of the refugees out into the night to scavenge supplies while staying safe from others doing the same thing.
This War of Mine is coming to iPads soon. Not soon enough, it’s easily one of the games I’m most anticipating.
Dungeons and Dragons has been woefully underrepresented on mobile thus far. Underrepresented for a game that exists as a cornerstone to many gamers gaming history, well older gamers anyway. But Backflip Studios is about to fix that. They developing a mobile version that should fit the bill. The game isn’t ready to show off yet, so we can’t really comment on it. But I have trust in Backflip, after all they created one of my favorite games, Army of Darkness Defense on iOS.
It finally exists, but just barely. After just a month of work we get to see an early version of the long promised iOS and Android Super Meat Boy type game. While the version shown at PAX is an endless runner, Team Meat are pretty adamant that the final game will have an endless mode, but be story based. (more…)
Sitting in a little unassuming corner of PAX were a couple iPads running a pre-release version of one of the more, uhhh, interesting games in recent memory. If you can relax a bit and have fun with it, you can see the charm of Goat Simulator from Coffee Stain Studios. (more…)