Irish animation studio Straandlooper is making their iPhone debut soon with Hector: Badge of Carnage Episode 1 “We Negotiate With Terrorists”. Hector is a comedic adventure game that looks to push the boundaries of good taste (the series was originally titled Hector: Fat Arse of the Law). We spoke to Hector creator Dean Burke about what to expect from the series. Read More
Articles in: Interviews
Updated: Slide To Play Q and A: Rimelands: Hammer of Thor
Dicework Games just released the first trailer for Rimelands: Hammer of Thor. The first part of the video gives you an idea of the storyline and overall tone of the game, and there’s some gameplay footage toward the end. The game is still expected to come out sometime in June. Check out the video after the break. Read More
Slide To Play Q and A: Ultra Kid: Mystery of the Mutants
Following the announcement of Crescent Moon’s upcoming 2.5D/3D platformer Ultra Kid: Mystery of the Mutants, we sent co-creator Josh Presseisen some questions about the game. Read on for screenshots and all the juicy details. You can also listen to us talk to Josh on our recent podcast. Read More
Slide To Play Q and A: Manomio’s Atari 2600 and Amiga Emulators
Following the release of a tech demo showing Atari 2600 games running on an iPhone using Manomio’s emulator, CEO Brian Lyscarz and CTO Stuart Carnie of Manomio took the time to answer a few of our questions. Read on for details about emulators, iPad, and why Manomio’s motto is “In retro we trust.” Read More
Slide To Play Q and A: Sam & Max Episode 1: The Penal Zone for iPad
Sam and Max, an episodic adventure series for computers and consoles, recently saw its iDevice debut with The Penal Zone for iPad. We spoke to Dan Connors, CEO of Telltale Games, about why now was the right time to introduce Sam and Max to Apple handheld consoles, and what longtime series followers can expect. Read More
Slide To Play Q and A: Pocket Legends for iPad
One of the more intriguing iPad launch titles has been Pocket Legends, a 3D MMORPG that aims to become Apple’s World of Warcraft. Instead of a gigantic overworld, Pocket Legends takes place in a series of smaller “instances” and will allow for online play over Edge, 3G, and Wi-Fi. We spoke with Creative Director and Spacetime Studios VP Cinco Barnes about Pocket Legends, and what sets it apart from other games on the system. Read More
Slide to Play Q and A: John Carmack Talks Apple
Slide to Play Q and A: John Carmack talks Doom
John Carmack has never been shy about from speaking his mind. The influential developer spoke to us about id Mobile’s latest iPhone release, Doom Classic. We also chatted about id Mobile’s iPhone strategy, John’s personal relationship with Apple, and the next set of games they’re developing for 2010. In Part 1 of our interview, it’s all about Doom. Read More
Volkswagen GTI Offers Free Real Racing Game
At a press event in New York City last Wednesday night, Volkswagen announced that the new GTI would be the first automobile launching exclusively through a mobile platform, more specifically though the iPhone game Real Racing GTI. This marks the first time an automotive company has ever launched a product solely through a free video game, with no other advertising. Read More
Updated: id’s John Carmack Talks Doom Resurrection
We’ve just received a trailer from id Software for Doom Resurrection, and posted it at the end of the article.
STP Interview: Gameloft’s Michel Guillemot
Gameloft rates as one of the top publishers on the App Store along practically every metric. The Paris-based firm has dozens of iPhone titles on sale–which have produced beaucoup bucks for its bottom line–and many of its games have been hits with the critics as well, such as Terminator Salvation and Siberian Strike.
Gameloft produces games for many other casual platforms as well (including feature phones, Android, the Nintendo DSi, and Xbox Live Arcade, to name a few), but the iPhone seems to be one of its most important outlets. We sat down with Gameloft’s President and CEO, Michel Guillemot, to learn about the company’s reaction to Apple’s WWDC announcements, as well as its ongoing plans for the platform. Read More
GDC 2009: Interview With ngmoco’s Neil Young
By the time we finally got to sit down with him for a chat yesterday, ngmoco’s Neil Young was completely exhausted. Since his keynote address at GDC Mobile on Monday, he’d been giving one interview after another. As the public face of the hottest publisher on the hottest gaming platform on the planet, such is Young’s fate. But he’s not complaining, mind you. Read More