Be the first to write your own take on Zenonia.

Zenonia Review

Review Updated by Steve Palley, July 7th, 2009, originally posted May 26th, 2009

Zenonia Boxshot Zenonia Boxshot Buy It More Info
  • Version: 1.3
  • Release Date: May 22, 2009
  • Price Purchased: $2.99
  • Seller: Gamevil Inc.

STP Score

Must Have - 4 out of 4

Your Score

Rate it!
Average Score
3.6
19 votes
Deep, intricate, console-style RPG gameplay; great animation; has a sense of humor; long, highly replayable adventure
Takes a lot of grinding; needs a final proof-reading
Though not for casual players, Zenonia is as lovingly crafted as the best 16-bit console RPGs.

UPDATE: July 7th, 2009

Gamevil just released Zenonia Lite!. According to its App Store page, the sampler includes eight quests in and around the starting village of Alyes--that's good for around 30 mins of gameplay, in our estimation.

If you've been leery of trying Zenonia out until now, this is an excellent way to give it a test-drive.

Gamevil's Zenonia has been the subject of fan lust for a few months now, ever since we first got our hands on it at GDC 2009.

Though the final product isn't perfect, Zenonia knows its audience and treats it to an adventure of epic proportions. This game blows the iPhone's other action RPGs away with obsessively detailed gameplay and a monumentally huge game world that will keep many exploring for weeks on end.

Bring the pain!

All is not well in the land of Zenonia. The forces of light, led by the Holy Knights, are locked in conflict with the dark side, represented by the Dragon Clan... and the game's mysterious young hero, Regret, is stuck in the middle.

No spoilers here, but suffice it to say that Zenonia's story runs through many classic RPG themes. The countryside's infested with monsters, the magic seals that keep chaos at bay are weakening, and Regret isn't even sure who he is, let alone which side he's on.

It's boilerplate stuff, but it's artfully written and there's a nice touch of humor behind it. There's a lot of dialog in this game, to be sure, but it doesn't feel like a chore to read it (although we did notice an unusually high number of typos and grammar errors). The characters banter and swear at each other. They seem aware of how goofy some of the plot twists are, and they occasionally even joke about being stuck in a game. Many of these RPGs take themselves far too seriously, but Zenonia isn't one of them.

You also have some control over where the story goes. The game is peppered with moral choices that steer Regret towards the light or dark sides. These affect your selection of quests over the course of the game, adding to replay value.

Zenonia's story is woven around a solid core of exploration, item collection, and combat. Superficially, Zenonia plays a lot like Legend of Zelda: A Link To The Past--you walk around a landscape from on overhead perspective, whacking enemies with your weapon. The game's virtual d-pad works fairly well for movement, although we wish the dash move had its own button instead of requiring a double-tap.

But Zenonia combines this basic gameplay with much more complex RPG mechanics. For instance, you have your choice of three character classes, which each have their own items and skills. You have a full inventory, and you can equip multiple pieces of armor and magic talismans. There's a full skill tree to work through, for adding special attacks and passive abilities to your character. You can upgrade your magic items by combining them, and run up to five quests at once. Some quests are only available at certain times of day. Basically, Zenonia has the feature set of a full PC or console action RPG, not an iPhone game.

Confused yet?

This insane level of depth is great for those who want to really get lost in a game, but it may turn off more casual players. In fact, some of it just seems like overkill--it's a pain to keep your equipment in good repair, and you even have to eat from time to time to keep up your strength. Detail is one thing, but is all this stuff really necessary?

Plus, not everyone will have the patience to deal with the high level of difficulty. Like many Korean RPGs, Zenonia requires a good deal of grinding. You'll run into several points where you simply won't be strong enough to beat a boss, or make it through a certain area. That means you'll have to pull back and run through some sidequests until you've leveled up enough to punch through. Luckily, you can save the game at any time (and it saves automatically on call interrupt), so you can hop in and out whenever it's convenient.

Zenonia's anime-style graphics are vibrant, colorful, and full of artistic flourishes. The animation deserves special praise. Characters display emotion bubbles during dialog that add weight to the conversation, and motion-line effects during combat sell the action. The music's a mostly forgettable collection of short loops, but at least there's a lot of them.

At the moment, the App Store is tilted heavily towards casual, throw-away games that are good for a few minutes of entertainment here and there. Zenonia is the exact opposite. This is a real video game that demands serious levels of time and attention.

But for those eager to make that kind of commitment, there's no better buy than Zenonia. You'll be playing it for weeks, if not months.

Zenonia Beta preview video.

User Reviews

Be the first to write your own take on Zenonia.

Advertisement

13 Comments

  1. Tim_R May 26th, 2009

    I totally agree. If I were asked to recommend a game to a casual gamer, this would not be it, but anybody who takes the iPhone as a serious gaming console must have this game. Not only is it a personal favorite of mine on the device, but, as mentioned in the review, it will keep you occupied for hours. With three extremely unique classes, all of which bring a fresh experience to the table, plus a game that will take you at least 30+ hours to beat on average, it is possibly the best deal on the App Store.

    Also, for those looking at the beta video, note that the controls and action bars, amongst other things, have been changed.

    Anyway, buy this game if you haven't. As long as you are willing to commit the hours to it (and I am sure that once you get into the game you will want to), it is a priceless experience.

  2. E_Domina May 26th, 2009

    Main character looks like Cloud from Final Fantasy VII. Great looking game though!

  3. klouud May 26th, 2009

    ^+1 -- There are some flaws with this game... but they are easily fixable using updates. The game is a blast! - Definably one that is VERY hard to put down. Looks and plays like Zelda and Secret of Manna with a hint of Fable to boot. --Tim

  4. klouud May 26th, 2009

    Need to know what stat point classes affect before I spend my points. Thanx

    tim

  5. PCKid May 26th, 2009

    Top game. There are loads of grammatical mistakes but who cares. Reminds me of some of the early SNES and Megadrive jap RPG ports from that era. Most grammar and spelling mistakes added to the game rather than detracted.

  6. kelvin May 26th, 2009

    Somebody over at Gamevil really should make a t-shirt that says, "All your base are belong to Zenonia."

    Marketing genius!

  7. IWantAiPhone May 26th, 2009

    Do you think I will be able to install this game on http://interactiveiphone.com cause I don't have a real iPhone yet and I want to play this game?

  8. jaysonx3 May 26th, 2009

    One of the best games on the iPhone and definitely one of my favorite games of all time! This is the RPG that the iPhone needed, and it surpassed every expectation. Best thing is that GAMEVIL already are taking notes and are looking to fix the small problems in the 1.1 update, so we'll an even better package overall. thanks GAMEVIL for this awesome game!

  9. delt23 May 27th, 2009

    I heard you the game doesn't save state when you are interrupted by a phone call? Is this true? How can you post a review and leave this kind of information out?

  10. Steve_P May 27th, 2009

    I just tested out whether Zenonia saves on call interrupt. It does.

    You heard it here first.

  11. donb036 May 27th, 2009

    i disagree. people who take iphone gaming seriously wont always like this game. its a RPG so its for the hardcore gamer so it is a very filtered market share. i agree with this review though as it IS the best RPG for the iphone

  12. oldsnake May 28th, 2009

    i heart korean rpgs forever

    chronicles of inotia was garbage IMO

    a play at desperate rpg gamers for quick cash
    i have been following this game for days and it lived up to ALL the hype

    great game

    item durability mechanics could use a little work though i think. the hunger system doesnt bother me

  13. Adam_B July 8th, 2009

    It's really awesome that a free version of this was released.

Add a Comment

If you've got a Slide To Play account, to comment, or:

* Required fields. Your email address won't be public, and we won't share or sell it.