Here at Slide to Play, we have a policy of playing a game to completion before rendering judgment. Sometimes playing through every second of possible content isn’t practical, but we don’t want to publish a review without seeing all a game has to offer. However, we’ve played very little of Warm Gun, but that’s not for lack of trying. How Warm Gun got the go-ahead to be on the App Store in its current state is beyond us, as simply getting the game up and running was a more rewarding endeavor than anything we’ve been able to appreciate in this Unreal-powered shooter.
Having attempted to play the game on multiple devices, we’ve spent more time staring at frozen screens and error messages than we have looking at a game we were actually pretty excited about playing. Warm Gun has an unusual style and almost looks like a reasonably well-made PC game. Almost.
Warm Gun looks pretty good in still-image form, which is practically what you’ll be experiencing if you’re lucky enough to dodge any crashes and get into a match. Even immediately after a system reboot, the action quickly bogs down to a slide show of a framerate, and that’s not even the end of the in-game technical problems. It’s not rare to end up with gunshot audio infinitely looping after you’ve finished firing.
Fill yer hand, you SOB.
Warm Gun has two gameplay options: offline and online. Offline has you playing against bots in a simple deathmatch format. Online... will most likely have you playing against bots in a simple deathmatch format, except you’ll need a GameSpy ID to do so. The servers are so barren, even this shortly after the game’s release, that you’ll usually end up playing against three bots as you would have if you hadn’t bothered digging up or registering for a GameSpy ID. The only time we were able to find a game with another human in it, he or she left in less than a minute. It’s hard to blame them.
Once this player left, a bot joined the game to fill the server to its 4-player capacity. As almost unplayable as the game is already, these bots are not very intelligent. You’ll more often than not find them just standing around, looking at nothing in particular and not reacting to you running up right next to them and filling them with bullets.
If you want a game that crashes and gives you cryptic error messages, you can certainly find one for less than the $4.99 that this game currently costs. Warm Gun might be fun in theory, but it’s hard to even get an impression of how enjoyable this game could be given how painfully apparent its technical failings are. No matter what it was supposed to be, it’s impossible to recommend what it currently is.






14 Comments
Agree completely. Emotional Robots stated that their gonna "Release early and update often". Quite sad, really.
wow this is disappointing news indeed. From your initial post a few days back previewing this game I was really excited to play it! Looks like I'm going to be avoiding it, at least before they sort out well...the whole game...
keep us posted!!
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If I'm not misinterpreting information from iTunes, the build we played (and is available now) isn't even the very first one they put in front of the public eye.
I'm also very suspicious of the positive iTunes reviews for this game, especially on the game's free counterpart.
I knew it XD
I didn't want to download it until I got a review from you, guys XD
Anyone got the Beatles reference in the Bottom Line?
Hopefully more than a couple people did, otherwise it just looks like I don't know how to write like a sane person. :P
Haha, yeah that song's been popping into my head every time I see coverage of this game.
Agreed with the review. This game is so lagged that it isn't even funny. I don't know why Emotional Robot bother to release this uncompleted game.
man... was looking forward to this game, even the updated 1.04 is SO laggy and theres practically NOONE online lool. aiming controls are horrible too. This brings SHAME to the AWESOME unreal engine.
Yeah, I wonder if Epic has any thoughts on this game's quality.
How the hell this lagfest passed apple approval? Blind testers?
The fact of the matter is the Testers didn't have control over the release date. ER's whole philosophy of Release Early update often is evidence in that fact. The testers most likely noticed what needed fixing but it was ultimately the devs decision to go ahead and release the game. So do no insult the testers.
I missread. My apologies. I thought you were inferring that the beta testers were at fault. The game runs well on iPad2 and iPhone 4s but thats obvious.
The developers should have waited until they had figured out all the problems. A very bad decision. But the recent updates are making the game run a bit better on older devices.
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