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Streets of Rage Review

Review Posted by Riordan Frost, July 24th, 2009

Streets of Rage Boxshot Streets of Rage Boxshot Buy It More Info
  • Version: 1.0.1
  • Release Date: Jul 14, 2009
  • Price Purchased: $4.99
  • Seller: 0

STP Score

Caution - 2 out of 4

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Average Score
Retro game; classic story
Slow movement; slapdash port
Streets of Rage is a blast from the past, but as a direct port with very little technological improvements, it's for forgiving fans only.

There was a time when games were simpler, both in graphics and gameplay, though they weren’t limited in regards to the joy they gave us and the loyalty we gave in return. Well, even though games have become much more complex, loyalty for the classics lingers, waiting to be either tastefully or painfully revived. However complex things get, there will always be the desire to recover lost treasures. They may need some shining up, though, and Sega has apparently lost its polish.

Streets of Rage was a hit Sega game series in the 90s, featuring three cops, Adam, Axel and Blaze, in a crime-ridden city. Rather, a crime-overridden city, since the three had to quit the force to bring some good old-fashioned vigilante justice to the streets. Now ex-cops, the three use their hand-to-hand combat in the side-scrolling fashion retro gamers know so well. This port to the iDevice includes the same classic story, characters, and controls. In fact, Sega hasn’t really added or improved anything at all, much like putting up an old photo without cleaning off the cobwebs.

A major problem with this port is the slow movement. As with all side-scrolling games, your character moves from left to right until the game sticks you in one area and throws baddies at you from both sides. You have to move left, right, up, and down the area to fight each one of them, but this movement is often slow as molasses and about as frustrating as getting stuck in it during a game of Candy Land.

Let's play it again in sloooow motion!

Add to that the enormous d-pad and action buttons Sega slapped on screen, and you’ll start making unreasonable wishes, like having transparent thumbs. There is an option to switch movement to the accelerometer, which is useful but still just as slow, and unless you switch the view to a tiny screen with buttons around the frame, it will still be tough to see your enemies.

At times, we enjoyed this blast from the past, and all of the old nostalgia like sweet combos and hitting thugs with bottles. We especially liked that the city is so overridden with crime that cops don’t hesitate to fire rockets into crowded areas, which is each character’s special attack. But something we missed was any ability for a friend to play along in co-op.

Remember our iPhone Gamer’s Bill of Rights? Well here’s a quick refresher: "Port games FOR the iPhone, not just ONTO the iPhone." What we like is a game that has been ported for the iPhone, but improves or adds to the original. Streets of Rage is a good dose of nostalgia, but it feels like a hasty port, and our frustration with it has overpowered that nostalgic feeling.

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6 Comments

  1. Tim_R July 24th, 2009

    Its also important to note that the game is unplayable on the 3GS. Ironically, it runs slower than on older devices.

  2. ADPodolsky July 24th, 2009

    Right Tim, this game was not reviewed on a 3GS so we could not confirm those reports firsthand in this review. But worth pointing out, if you've experienced problems yourself.

  3. Tim_R July 24th, 2009

    yeah, I played the game on a 3GS and a 3G to see if it was really the case, and I can confirm it is so.

  4. Adam_B July 24th, 2009

    That's a pretty strange problem, and pretty disconcerting. I can't envision why it should be slower on the 3GS. The only thing I can come up with is if the the developer went very, very far off the beaten app-development path to work with lower-level interfaces in the 3G for maximum optimization, at the expense of other hardware.

    Or there could just be a nasty bug somewhere in the chain. At any rate, I'm really curious what'd cause that.

  5. Tim_R July 24th, 2009

    I'm thinking it may have to due with the emulator and some kind of frame-rate thing that doesn't transfer over to the 3GS right for some reason. Doodle Jump (which has since been fixed) also had this issue.

  6. Kyoshin July 26th, 2009

    Pff.. Those controls.. I would kill to see any good Tekken or Street Fighter game with good controls on my 3GS.

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