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Space Invaders Infinity Gene Review

Review Posted by Shawn Leonard, August 3rd, 2009

Space Invaders Infinity Gene Boxshot Space Invaders Infinity Gene Boxshot Buy It More Info

STP Score

Must Have - 4 out of 4

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3.8
18 votes
Inspired visuals; chaotic gameplay; excellent music; great extras.
It ends.
Space Invaders Infinity Gene is a best-of-breed shooter that sets the standard for arcade revivals done right.

With retreading classic games being all the rage nowadays, it’s easy to be apathetic about the news of rereleases. Space Invaders, an indisputable hall-of-fame level arcade shooter, was introduced to the iPhone earlier this year to mixed reviews. Taito's revisited the franchise with Space Invaders Infinity Gene, an effort that we found completely unexpected and extraordinary on many different levels.

Move down! Increase speed! Reverse direction!

First off, this isn’t your daddy’s Space Invaders. Sure, it shares some similarities (e.g. piloting a small ship, shooting enemy waves, etc.) from the iconic game that helped popularize arcade shooters. In the original game, the primary objective was to scroll left and right, firing off laser cannons to take down off a variety of two-stepping aliens for points. In Infinity Gene, things have evolved considerably.

Over the course of three levels covering over 20+ sub-stages, new mechanics and game play conventions are introduced at a smooth pace. Instead of restrictive one-axis movement, you can move your ship with full freedom after a few stages. Dragging your finger around the screen dictates your movement and firing weapons is automatically handled for you. Perfect instantaneous feedback makes getting around as smooth as butter.

Shooting enemies while avoiding structural hazards heightens the intensity level. In the epic boss battles efficiently placed throughout the game, you’ll further appreciate the new on-rails structure. The one drawback here is that you’ll die some cheap deaths because you can’t see some areas blocked by your thumb, but luckily the frustration level remains low due to the surplus of lives and free retries.

Generate your own levels from your iTunes library.

In terms of weapons, Infinity Gene has a few cool surprises you’ll discover. The default arms option is a dual laser known as the “Rapid Shot,” but as you progress through the game, new options become available that really play on the repeatedly emphasized evolution theme. We don't want to spoil the fun, but rest assured that there are some great choices that will appeal to different play styles. Regardless of your weapon choice, the game's all about chaining kills together to build your total score. In the latter levels, it gets really crazy; at one point, we happened to run up a sequence of 556 straight hits.

As solid as the level structure and shooting action is, the sexiest features of Infinity Gene are its visuals and pulse-pounding soundtrack. It’s hard to describe the original art direction found here, but it’s most reminiscent of the style seen in the movie TRON. You’ll see lots of symmetrical lines, box grids, and eye-popping gradients with tons of sporadic flashes. With the appropriate techno music blaring in the background, it’s like you’re firing away in the middle of a virtual rave. And after each level, the game morphs from the style of the original game into something completely new... something evolved. For those with performance concerns, our testing indicates that Infinity Gene performs smoothly on both the iPhone 3G and 3GS.

We always appreciate it when a developer goes above and beyond the call of duty. Space Invaders Infinity Gene more than validates its $4.99 price point. New content (e.g. new levels, new weapons) and options (e.g. difficulty levels, graphics) open up virtually every time you complete a sub-stage. In addition, Infinity Gene has a killer auxiliary mode that creates a dynamic level based on a music selection from your iPod library. In testing around a dozen songs, the layout and flow of the levels were always different, generating an experience completely in sync with the music we selected.

As you can tell, we highly recommend Space Invaders Infinity Gene. This is a gorgeous shooter that has a variety of surprises, coupled with replay value that most shooters can’t touch. Buy it.

Space Invaders Infinity Gene Hands-On.

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10 Comments

  1. Tim_R August 3rd, 2009

    The best top-down shooter on the iPhone. This is the game that will please even those who aren't fans of the genre. Like Shawn said, just buy this game.

    1. Phil August 3rd, 2009

      Siberian Strike 4EVER!

      1. Tim_R August 3rd, 2009

        Have you played this? It knocks Siberian Strike out of the water (and SS is my #2 pick for top-down shooters on the iPhone).

  2. se7en August 3rd, 2009

    Agreed amazing game! It does lag a bit in later levels on my iPod Touch 2nd Gen and the collision detection is not always on the money. Fans of this genre that like the visual style and music will also really like Circuit_Strike.One. For some reason it NEVER gets mentioned on STP in the related links. Or the fact that it was out two months before SI:IG. ; ) Check it out for yourself if you like fast paced arcade shooters with futuristic aesthetics - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313665457

    1. your personal robot August 3rd, 2009

      Right, in terms of a damn awesome style in graphics and sound, these games are brother and sister. Love both so much!

  3. TSP August 3rd, 2009

    Best game of 2009, not least best game of July. And not that lame Rolando 2.

    1. Steve_P August 3rd, 2009

      Arguable :) Buuuuuut I agree that this game rules.

  4. pante August 3rd, 2009

    this game is a masterpiece. period.

    .

  5. aXess August 4th, 2009

    I just bought the game after reading this review and the user's comments... And I must admit that this game, as said in the previous post, is a total MASTERPIECE. I'm really glad I bought it.

    PS: Thanks to STP, your articles are always relevant and well writtten, it's a pleasure to read them!

    1. Steve_P August 4th, 2009

      Thanks! You keep reading, and we'll keep writing em ;)

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