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Rimelands: Hammer of Thor Review

Review Posted by Andrew Podolsky, September 6th, 2010

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STP Score

Must Have - 4 out of 4

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Average Score
2.5
2 votes
Very fun dice-rolling combat; unique character upgrades; interesting storyline; great graphics
Somewhat short; very linear; dungeon exits can be hard to spot
Rimelands is a highly original RPG that combines dice-rolling chance with player-driven decisions.

Have you ever had to run chores for your grandmother? Pick up prescriptions at the drug store, clean under the dresser where it’s hard to reach, find the Hammer of Thor and use it to prevent war between the fairies and surface-folk. You know, typical old-lady stuff.

That last task is actually a job for Rose Cristo, a fiery-headed adventurer whose grandmother sends her on quests to recover lost artifacts from ancient fallout shelters. In the world of Rimelands, these shelters were used by humanity when they had polluted the Earth too much during the Industrial Revolution, and when they finally came out of them, Earth was inhabited by magical "Fair Folk" as well.

We've got a hench.

This unique setting gives Rimelands an excuse to combine steampunk technology, like Mecha-monocles that improve your musket aim, with enchanted gear like spell-casting scepters. Your character, Rose, can specialize in either melee, ranged, or magical combat, and it’s all handled with interesting dice-rolling combat.

Movement in the game basically occurs in real-time, until you encounter an enemy, at which point it switches to turn-based combat. You’ll roll special dice for attack and defense, and depending on how many skulls or shields you turn up, you’ll cause or receive more damage. Your enemies also roll automatically.

You can push these dice-rolling encounters in your favor with gear and abilities that give you more dice, extra re-rolls, and other fun perks. One of our assassin specialties let us aim our ranged weapons, which turned all shields (useless during attacks) into double-skulls. Later, we were able to upgrade aim again to cause bonus damage. Special moves like aiming cost mana, which can be recharged with potions or other passive abilities.

Wait, how come we didn't get the level 6 weapon that causes 500 damage?

Whatever type of combat you specialize in, Rimelands will be varied and fun. The storyline is extremely linear, so you can’t go exploring the world on your own, but each dungeon has a few multiple routes containing extra treasure. Just be careful not to miss the exits: The dungeons don’t contain maps, and it can be hard to spot the elevator exits that blend into the scenery.

The combat and upgrade system in Rimelands surpasses the excellent story, which gives us great hope for a sequel that lasts even longer and takes us further. Developers Dice Works and Crescent Moon Games have built a very fun game engine that has a great deal of potential, and we’re hoping this is just the first installment of a series that could help define turn-based RPGs on the iPhone.

Rimelands: Hammer of Thor hands-on video

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15 Comments

  1. Gucci Mane September 6th, 2010

    This looks great.

  2. Tim_R September 6th, 2010

    Totally digging this game. Easily one of the most interesting RPGs on the App Store.

  3. conor September 6th, 2010

    Great game, great review. I'm digging it.

  4. Novaro September 6th, 2010

    Great review, this game is wonderful

  5. Benny September 7th, 2010

    deffo gonna give it a try :)

  6. zzzonked September 7th, 2010

    This game looks amazing but i have a question to someone who has played it:

    Once you have completed the story on 1 account, can u keep playing on it to level up or get better equipment? i've read there are randomly generated dungeons but i'm quite confused.

    1. ADPodolsky September 7th, 2010

      The game ends when it ends, you can't keep playing. And there are no randomly generated dungeons that I have found.

      1. zzzonked September 9th, 2010

        That really sucks. thats the main reason i play RPGs =[

  7. Karma32 September 7th, 2010

    Anyone know if there's going to be an ipad version? I'm tired of double dipping and end up only sticking to playing the iPad version of games.

    1. Tim_R September 7th, 2010

      I believe the developers are considering an iPad version. They've said that if one ever comes it will be a universal app.

  8. Keeper September 11th, 2010

    The game is pretty and the turn-based is nice (i love the genre), but the game is too easy - already finished it...
    Too short story, not many alternate stories, no save game atm, and you can get all possible spells for your class (mine was a mage and i've killed everything from start to end, ending up at lvl 19 with 3/4 xp and with all mage spells except one, since i couldn't level to 20).

    In short: pretty but disappointing.

  9. Reppy-6 November 12th, 2010

    This costs 59p in the app store right now.

  10. Daniel S. February 10th, 2011

    Looks like the game is no longer in the US App Store...can't find it at all.

  11. dragon May 13th, 2011

    amazing game...

  12. spider89 May 19th, 2011

    it looks pretty good...

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