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Pandemonium Review

Review Posted by Andrew Podolsky, May 5th, 2009

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STP Score

Caution - 2 out of 4

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Average Score
Full Sony PlayStation port on your iPhone; some unique levels; ideal price point
Choppy frame rate; lousy music; dull run and jump gameplay
Pandemonium wasn't a PlayStation classic, but the $2.99 price tag and the novelty might make this ordinary platformer worth considering.

This may make you sit up and take notice: An entire Sony PlayStation game is now available on iTunes, for just $2.99. Unfortunately, it's the lackluster relic Pandemonium, a game featuring an obnoxious jester and his saucy sorceress friend bouncing through 18 levels of widget-collecting madness. The iPhone is only nominally capable of running this game, and the frame rate chugs along weakly. Even a perfect port of Pandemonium would be a little bit of a letdown, as this game contains few inspired moments.

Send in the clowns

Originally published in 1996, Pandemonium is not one of those games that people tend to look back on fondly after 13 years of video game progress. The themes for each stage are cliché, the boss battles are laughably simple, and grabbing every last shiny object feels like a pointless waste of time. The main characters aren't even well developed, except for CG intro and ending movies that feel like a bad TV show for kids.

According to the story, the jester Fargus and sorceress Nikki have accidentally doomed their village by summoning a giant fish monster and must run and jump all the way to a "wishing engine" to undo their spell. Fargus can cartwheel through enemies, while Nikki is far more useful with a double-jump that can help you stick those landings. A two-dimensional platformer with 3D graphics, most of the game involves simply running to the right, jumping onto hovering platforms and bouncy trampolines.

Only a few of the levels stand out for their creativity. A "Wile E. Coyote" desert-scape and a lumber mill set within a fortress are the unique exceptions in a world with more than a few boring grasslands, caves and forests. The enemies are nothing interesting, and the coins scattered through every stage are just collectibles for the obsessed, unessential to the main quest.

Hip hop

The iPhone port of this average Playstation game has its problems, most notably a frame rate that can't always keep up. This can make the timing of certain jumps problematic. Also, the music has been cut down to just a few annoying beats that loop endlessly. On the plus side, all 18 of the game's levels are kept intact, and this iPhone version even adds regular checkpoints to keep you progressing quickly.

Pandemonium was sort of a dud back in 1996, when at least the frame rate was smooth and platformers of this kind were in high demand. While Pandemonium is not an exceptional game, the novelty of running a mostly intact PlayStation game on your iPhone today may be worth the low price of admission, at least for some old-school gamers.

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4 Comments

  1. Adam_B May 5th, 2009

    It's too bad that this particular game wasn't all that good, but it could be the beginning of an interesting trend.

    God knows that the other handheld platforms have been used to resurrect old console games in numerous instances.

  2. klouud May 5th, 2009

    Well Andrew... it is a classic'ish platformer... thats what platformers are: run and jump :) But the frame rate thing could be a bad thing. I don't remember a frame rate problem when I played this way back on my N-Gage QD. I do however remember fumbly controls and glitches.

    tim

  3. klouud May 5th, 2009

    To comment further: the iPhone's hardware should be able to handle PS2/PSP graphics. I guess this "port" wasn't executed all that well if the iPhone can't handle the dated PSX graphics.

  4. Cristi March 9th, 2010

    yes is a little bit hard to control the game, but after a wile it's easy to control it and you realise that the game is actually awsome gameplay, and the grafic run smoother than ''giana sisters game'' for example i play this game on iphone 1st gen and i do not have a framerate issue, i think it worth a maximum note if you do not belive me just try it for 1 hour at least its a definetly a ''must have'' game for iphone

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