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Need For Speed Undercover Review

Review Posted by Steve Palley, May 6th, 2009

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STP Score

Must Have - 4 out of 4

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Average Score
3.6
9 votes
Best-looking racing game on the platform; fun, accessible gameplay; loads of real cars; customization and tuning is fun; great mission variety
Can't customize controls; no multiplayer; dopey cutscenes
This explosively fun racing game was worth the wait.

We told you so. Although it took about four months longer than we all thought it would -- prompting many iPhone gamers to despair -- Need For Speed Undercover finally made it to the App Store.

While this game has lingered a little too long in development to have a truly revolutionary impact on the platform, it's still a wicked ride.

How sweet it is!

Need For Speed Undercover is a lightning-fast arcade racer that is in close touch with its console heritage. The gameplay's been adjusted for the casual nature of the iPhone platform, though. You simply tilt to steer, tilt more to drift, touch the screen to brake, and do nothing to accelerate (it's automatic). Simple touch gestures handle nitro boost and "speedbreaker," the game's slow-motion mode.

This simplicity isn't necessarily a bad thing--it's a breeze to learn how to play, and the controls never stand in the way of enjoying the high-octane gameplay--but it might turn off those looking for a more technical racing experience.

Also, you can't adjust the sensitivity of the controls, or use an alternate touch layout. We found the default tuning to be a little stiff for our taste.

Unlike many other racing games, Need For Speed Undercover is purely a single-player experience. You're playing through the Story Mode whether you like it or not. This isn't a problem gameplay-wise, because there are a lot of different kinds of races and missions to savor.

Feeling the need!

These include two-car duels, four-car elimination races, cop chases, and combat missions, among others. It's a sizable scenario that stretches across three cities, and there's a definite increase in difficulty as you go along. It'll keep most players busy for 3 to 5 hours.

The story itself we could have done without, though. Yes, full-motion video is cool, but watching C-list actors struggle to hold a fake conversation with the camera is pretty goofy, especially when they're spouting nonsense about crooked cops and chop-shop gangs.

The game's stable of licensed cars is the real story here, anyway. In addition to looking really good, these cars a lot of fun to tune up and customize using cash earned on missions. You can add useful stuff like nitro capacity and handling packages... or you can waste money painting your ride hot pink and jacking it up on hydraulics. It won't intimidate the locals, but it's pretty hilarious.

Need For Speed Undercover handily outruns the competition in terms of presentation. The car models are very smooth compared to other racing games, and there's a lot of detail in the blighted urban landscapes you're powering through. You can see individual fronds on the palm trees lining the roads.

Clever use of speed lines and camera tilting help to impart a blistering sense of velocity and knife-edge handling, especially when engaging nitro boost. There's a bit of a framerate chug when a bunch of vehicles hit the screen at once or a new song loads up, but it doesn't last long.

All in all, these graphics are much closer to fully mature, console-quality work than other iPhone racers. The sound's not quite as much of a strong point, but still good. The game's handful of rock tunes fit the subject nicely; the tire squeals and crashes sound a little anemic to our ear, but they're serviceable.

The straight dope on Need For Speed Undercover is that it started out really good, and it grew on us the further we got. Ten dollars is a lot to ask for an iPhone game, but this game blurs the already faltering line between iPhone gaming and the portable consoles, rendering the difference as indistinguishable as a road sign seen at 200 MPH. We shudder to think the stir this game would have caused if it had come out in January, as originally scheduled, but it is still well worth owning in May.

Need For Speed Undercover Hands-On Video.

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10 Comments

  1. Adam_B May 6th, 2009

    Fantastic to see that this game was finally released, and man, it looks sweet!

    Within a couple days of each other, EA released both Tiger Woods and now NFSU, both at the 10 dollar price point -- so I hope it doesn't end up cannibalizing its sales. But I'm definitely getting both, if only to help show the support for the occasional well budgeted high profile titles, which can help prove the viability of the iPhone as a gaming device.

  2. Steve_P May 6th, 2009

    they're both well worth buying.

  3. RaZrVIN May 6th, 2009

    Great review! This game is truly a gem, and it was definitely worth the wait. I felt the same way about the cutscenes, as a matter of fact. Pretty bad, but your comment made me laugh my ass off, hehe. EA is doing pretty damn good as of now, with Tiger Woods and this. Can't wait till they release Sims 3 and Madden and NBA Live.

  4. menom May 7th, 2009

    nice review Steve -

    just one question re gameplay;

    do you need to use the brake now and again to navigate the courses - or is it pure arcade and possible to keep winning without ever using the brake?

    My current fave racing game is Aqua Moto where there's no way you can make it inside some buoys on tougher courses without subtle use of braking - which adds to gameplay

  5. keeto May 7th, 2009

    @menom: The brake is useful for takedown challenges. Since you accelerate automatically, there will be times when you'll find yourself ahead of the opponent's car--so you'll need to slow down so you can take them down from the side (which, btw, deals more damage than hitting them from the back).

  6. Steve_P May 7th, 2009

    Yep, you do occasionally need to use the brake. Very occasionally.

  7. menom May 8th, 2009

    @keeto & @Steve_P

    cheers - I'm still a bit on the fence on this - but sound like yet another great title for me to consider

  8. Steve_P May 8th, 2009

    @menom I would say that this game isn't anywhere near as technical as Aqua Moto Racing, but it's incredibly fun nonetheless.

  9. menom May 8th, 2009

    @Steve_P

    cool - thanks - as you say, not being so technical is no drawback if it's great fun to play

    the graphics do looks stunning - I will get eventually - just I have to get Tiger Woods first - maybe I should just set up a direct debit with EA

  10. jack November 17th, 2010

    i want to play

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