UPDATE: October 5th, 2011
It didn't take long for Angry Mob Games to be true to their word and add online multiplayer support to Muffin Knight. Using Apple's own Game Center as its pairing service, the new feature lets two players fight it out for muffin superiority.

It's safe to say the feature is still in beta, however, as online matches are pretty rough. While the game sometimes ran quite smoothly, most of the matches we had were choppy and prone to frequent glitches including freezing, frame skips, and out right locking up--sometimes during the pre-game matching screens. Online play is an absolutely welcome addition, and when Angry Mob gets the kinks out, it should bump Muffin Knight's already absurdly addictive gameplay up a notch.
UPDATE: September 23rd, 2011
Angry Mob Games recently released the 1.0.2 patch for Muffin Knight, which manages to take care of one of our biggest complaints with the game-- the slippery controls.
Aside from some general tweaks to the overall feel and response, the developer has added control customization options. Players can now resize and move all the controls however they like, which helps immensely.
In addition, there have been some general performance and iPad 2-specific optimizations. The issue with occasional split-second freezing isn’t quite squashed, but seems far less noticeable. Beyond that, the patch adds support for external Bluetooth controllers, fixes a glitch with posting achievements, increases the difficulty of the prince and king modes, and makes the dragon more formidable.
While this is definitely a welcome update, we're told the next patch will add online multiplayer. At this rate, we’ll be playing Muffin Knight for some time to come.
It’s clear that developer Angry Mob had classic games like the original Mario Bros. in mind when they designed their latest, Muffin Knight. This is a game with a very retro vibe and solid production values, but a few nagging issues prevent it from being quite as good as it could be. On the other hand, it does have a unicorn that poops rainbow-colored explosives.
The concept of Muffin Knight is very simple. Starting off as an arrow-shooting knight, your goal is to collect muffins on a single-screen level. Appearing one at a time, the muffins can be nearly anywhere on the screen. So, the poor knight must constantly run, jump, and drop to the various platforms to snatch them all. To make things challenging, various monsters will be dropping in from above to prevent muffin capture. One hit from a monster means death, so careful avoidance, jumping, and attacking is key to survival.
It's like Mario Bros. with muffins.
The gimmick to the gameplay is the transformation that occurs every time a muffin is collected. The player starts as a knight, but will instantly transform into a variety of warriors each time you collect another muffin. At any given moment, the knight will be a shotgun-wielding gnome, ninja kitty, claw-slashing bigfoot, fire-breathing dragon, unicorn with magical poo, and more. The more monsters you kill and muffins you collect, the more experience points you earn. These points, in turn, can be used to upgrade each type of warrior.
The addition of light RPG elements is great, and the sharp cartoonish look of the game fits the frantic action well, but the game relies on very fine motions. It would be easy to imagine Muffin Knight in an arcade somewhere with a classic arcade stick and two buttons. Unfortunately, the lack of tactile response inherent with touch controls feels especially troublesome here. There are left and right arrows on the left side of the screen and attack and jump buttons on the right, but it’s easy to end up missing the controls when you try to tap them.
Knights love bacon.
The controls feel a tad slippery, but are manageable overall. One issue that came up inconsistently during our testing was split-second freezing that occurred when the character changed form. There’s no control over transformations--it happens automatically--and the game would sometimes freeze just long enough to cause the knight to suddenly jerk forward. So, if a muffin was right by a pitfall (like a fire pit), it inevitably meant a frustratingly uncontrollable death.
There are currently only a handful of maps to unlock, but there's plenty of incentive to keep trying each map for higher scores. The multiplayer is a great concept--adding a terrific competitive arcade feel--but unfortunately it's local-only. Internet play would have really added a lot to the overall game.
Technical issues aside, Muffin Knight is sure to appeal to fans of simple, old school action. It definitely has a few nagging quirks, but pays a fine homage to classic coin-op gameplay. If you can deal with the somewhat clunky controls and possible freezing issues, it’s worth a look.






10 Comments
Think you may have meant "tactile" response, instead "tactical" :-)
Overall great review, spot on with what is great about the game and the few nagging flaws that keep it from being flawless in terms of the controls and freezes..hope they tighten the controls, in a game like this where dexterity and timing is so essential to the core gameplay, more spot in controls would be welcomed.
yes, they could take a page out of League of Evil's book. I do like the look of the graphics, though.
still waiting for Super Crate Box on iOS since i don't like the Muffin Knight theme plus SCB is the original...
I love this game and I feel bad for SCB because their game was the original but its style and gameplay system will have trouble living up to this
well now with the update the dragon is actually usefull... but i still find this game very boring compared to Super Crate Box...hopefully multiplayer changes my opinion a bit
Multiplayer update is out.
Multiplayer is out!!!!!
Love this bloody game!!!
Gamecenter= sako171
Yup. Meant to add an update to our update section about multiplayer yesterday, but we'll have a blurb up today hopefully. Long story short, I find the multiplayer to be fun when it works, but it seems really buggy so far.
Buggy is an understatement, I don't even use it, totally kills the fun. I'll stick to singleplayer
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