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Labyrinth 2 Review

Review Posted by Tim Rattray, December 18th, 2009

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STP Score

Good - 3 out of 4

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Average Score
4.0
9 votes
User-created levels; great new interface; level variety through new obstacles and challenges; achievement/award system; ghost ball; local multiplayer
Frictionless physics make the game hard to control at points; downloading level packs can be tedious; searching for a certain user’s levels is difficult; online level editor is overwhelming
If you can get past the imperfect physics, Labyrinth 2 brings to the table endless content.

Originally a tabletop board game where you move a marble through a course full of holes by tilting it, the first Labyrinth offered limitless digital content. Labyrinth 2 successfully builds on this formula with major changes, while still keeping that classic feel. That doesn’t mean it doesn’t come without some new problems, though.

While Labyrinth 2 comes loaded with a decent number of level packs, ranging from easy to hard, the bulk of the game comes from downloading the endless supply of user-created content available. These are available right through the app and can be downloaded in a second. Users can then rate the packs on a five-star scale and choose which of the three difficulties they feel it falls under.

It's like marbles went to the circus.

There are some downsides to the downloading experience, though. Downloading each level individually is extremely tedious. We would have liked some way of downloading an entire group of them at once, or getting a set amount of new levels every time you open the app. Also, searching for a certain creator’s levels is a pain. You must have their unique ID to be able to look up their levels, as opposed to simply typing in their name. We understand some of the reasons for this, but a user name/password system would have worked better. These issues aside, the interface is still slick and easy to use.

What isn’t as easy to use is the online level editor. While it is possible to drag and drop, many users will turn away once they see all of the measurements and angles. However, if you are willing to sit down and perfect your level, this depth is great.

Testing your levels is pain-free. Your phone automatically downloads your latest saved edit so you can play it before posting online. Each pack must have at least five levels to publish, which we feel was a good move to prevent a flood of single layouts.

Where previous Labyrinth games had nothing but walls and holes, this iteration brings in loads of new features. Buttons, magnets, fans, ball shrinkers, lasers, cannons, and spinning wheels freshen up the gameplay, and it is always a pleasant surprise to see how people incorporate them together to make new challenges. The possibilities seem endless.

Frickin' laser beams!

There are no online leaderboards, but you can always try to beat the creator’s time or your previous times. For the latter, a ghost ball replicates your best run. This leads us to the achievements, which vary from beating creator times to maneuvering around obstacles a certain number of times. Collecting enough of these unlocks special award skins for your ball. Finally, local multiplayer allows you to test your ball-rolling skills against up to three nearby friends. This mode is also time-based.

So if Labyrinth 2 has so much to offer, what is stopping us from giving it our highest score? It's mainly due to the game's lack of friction. For those who have taken physics before, one of the facts drilled into your head was that everything in the world has friction. Unfortunately, the ball seems to disregard that it is rolling on wood (naturally a somewhat rough material) and moves extremely far with a slight tilt. A calibration can fix the controls, but as it stands the original game had better physics than this.

If you can get used to this, there is an endless supply of content available in this package. We can foresee a community forming around the user levels alone.

Labyrinth 2 hands-on video

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8 Comments

  1. Chris_R December 18th, 2009

    I enjoyed this game a lot. The controls didn't bother me, but some of the hard levels had me swearing and breaking things. I swear, some of them are physically impossible to complete.

  2. mhoskote December 18th, 2009

    What an extremely silly reason to not give this a "MUST HAVE" rating!! Seriously....i mean......what were u thinking......this is a 10/10 title.....loved playing this...and still do.......its unending and has none of the friction issues u talk about...if it did so did the previous one.....and its sooooo realistic its unbelievable.......im thoroughly disappointed in STP for the very first time.....hope this is not the harbinger of sad and extremely debatable reviews like some other sites have nowadays.......

    P.S: come to think of it...except for ur last 2 lines, the rest of the review is positively glowing...im still wondering wht got into u in the end......hrmphhh!!!

  3. will090 December 18th, 2009

    If there is any game that deserves a 4 it is this one, I'm perfectly fine with the physics

  4. watever486 December 18th, 2009

    Interesting, the best two games of the last two months, this and Jet Car Stunts, have both gotten a 3. Physics are great IMO.

  5. your personal robot December 18th, 2009

    4/4!!!!

  6. Frog December 18th, 2009

    This must get a 4/4 score, just like Jet Car Stunts. This has an infinite amount of content and it's very much fun. I would have paid more for it.

  7. Yrogerg212 December 18th, 2009

    Definitely a 4/4. Not sure what game you guys were playing, but Labyrinth 2 has perfect
    physics and ease of use. Most well-rounded, full-featured game I've played in a while.

    ... but knowing STP, the game of the month will not be an innovative game, but a 20 year old game that no one really knows about except for a small percentage of iDevice owners. (Dragons Lair meets all of these criteria!)

  8. will090 December 19th, 2009

    Dragons Lair only got a 3 though. I'd bet money decembers GOTM is either Avatar or NOVA

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