HAWX Hands-On Preview and Video

Preview Posted by Andrew Podolsky, November 21st, 2009

You've played FAST, now it's time for HAWX. Based on the console game, which is itself based on a Tom Clancy series, HAWX contains 13 missions which condense the entire story of the console version. You play as hotshot fighter pilot Dave Crenshaw, who must infiltrate enemy airspace, bomb targets on the ground, and engage in breakneck dogfights high in the air.

The planes in HAWX are real-world and licensed, just like the cars in a racing game. Companies like Boeing, Northrop Grumman, and Lockheed Martin have given their blessing to use planes like the F-22, F-14 Tomcat (seen in Top Gun), and F-117 Nighthawk stealth bomber. Because they're licensed, you can't tinker with them (no painting your jet neon pink) but they'll impress aeronautical engineers (or just fans of military hardware) with their accuracy just the same, right down to the unique cockpit views.

Missions are based in cities like Juarez, Rio de Janero, Washington DC, and Chicago, as well as less specific regions like the Middle East and the Amazon rain forest. In one Norfolk level, we had to infiltrate protected airspace by flying through a narrow series of triangle-shaped gates. Flying outside of the safety zone inspired a barrage of anti-aircraft fire within seconds. In another, we engaged in a bombing run of tanks in Juarez, Mexico, providing air support for a Ghost Recon team (making a cameo from another Tom Clancy series).

The optional accelerometer controls worked well for the amount of maneuvering required. Dipping and rotating the iPhone produced smooth turns (the pitch and roll), and there were two on-screen rudders for controlling yaw. Machine guns and missiles are tied to on-screen buttons, and a context-sensitive defensive chaff deployment came up when a missile was locked on. Missiles were much better than machine guns for most types of targets; they're simply "fire and forget".

We also tried out the game's multiplayer, which unfortunately is local wi-fi and Bluetooth only. Up to four players can dogfight over local wi-fi, and we found that although it's very difficult to get a missile lock on skilled pilots, this mode is a welcome addition. However, after FAST we do miss the ability to challenge strangers online.

HAWX is a game of nice little details that seem to add up. We especially liked the full voice-over work, experience system for leveling up between missions, real-world map data and landmarks in each environment, and sonic boom effect when you break the sound barrier. No online multiplayer may be a killer for some, but the Tom Clancy storyline looks like it will be quite a bit deeper than FAST. Look for HAWX to lock on to the App Store in December.

HAWX hands-on video
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7 Comments

  1. Adam_B November 21st, 2009

    This looks really, really nice.

    I especially love the overzealous Tom Clancy branding of everything these days. Weren't his books about stealth and espionage and the complexities and nuances of international relations? Didn't know he was a pilot too.

  2. RtojP November 21st, 2009

    This looks fucking awesome.
    The only thing I'm gonna miss is the multiplayer from F.A.S.T...

  3. Yrogerg212 November 21st, 2009

    Wow nice graphics. Much better than F.A.S.T. ... but we all know how I feel about F.A.S.T. ;)

  4. E_Domina November 22nd, 2009

    how?!

  5. November 22nd, 2009

    WOW GOLD- Is Blizzard ever Gonne Fix this Lag Problem

    There are a few snags to implementing these, and foremost among them

    is how many players computers can actually handle it about
    wow gold. Better graphics means

    your computer has to work harder, and big, sudden graphics upgrades

    in other games had the ugly result of making them virtually

    unplayable for a lot of people. Blizzard wants to avoid this,

    obviously.When Blizzard collects "non-personal system

    specifications," what I think that means (at least partially) is that

    they try to get a sense of how many
    wow gold players would be completely

    screwed out of playing the game, period, if they implemented certain

    graphical improvements. Hardcore gamers might scoff about
    replica bags, but one of the

    contributing factors to WoW enduring popularity is that it does not

    require you to run an insanely expensive or complicated system to

    enjoy the game. Everyone wants
    replica bags to see better graphics. Nobody wants to deal with the

    technical issues that might result.It is getting really old getting

    disconnected 3 or 4 times trying to log into Dalaran. I never have

    trouble logging inanywhere else about
    wow gold, just "Lagaran." Is Blizzard ever gonna fix this lag problem?The trouble with Dalaran is that it has a lot of players, a lot of NPCs, and a lot of movement, all replica bags of which is set across the backdrop of a city that has to be rendered in 3D due to flying mounts. Even playing with the sort of settings that turn Azeroth into a Third World country -- actually, that is an insult to Third World countries about wow gold, and I apologize. Even playing with the sort of settings that turn Azeroth into New Jersey, your computer still has to render an awful lot of stuff, and that is made worse by the absence of visual shortcuts and cheats you will find in cities like
    replica bags Orgrimmar and Stormwind,

    where the developers only had to put in what you could see from the

    ground.

  6. cleveland November 29th, 2009

    dldldldldlldldldlddlldl

  7. Timur_Z March 9th, 2010

    just got it; can you make barrel rolls?

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