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Gravity Runner Review

Review Posted by Tim Rattray, August 19th, 2010

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STP Score

Caution - 2 out of 4

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Average Score
Easy to use controls; keeps introducing new game mechanics
Requires perfect timing to succeed; endless mode isn’t very interesting
The need to time every jump and gravity shift to the pixel makes Gravity Runner a grueling experience.

Like characters in so many other games, Gravity Runner’s speedster doesn’t have any stated reason to risk his life by running across booby-trapped platforms. Of course, that doesn’t stop him. But if you're not interested in experiencing extreme frustration, you might not want to indulge his futile choices.

Gravity Runner’s chief gimmick is its use of anti-gravity. After tapping the screen to jump, you can tap it a second time to flip gravity on its head, causing the runner to fall to the ceiling instead of the floor. You’ll have to use this often to avoid spikes, collect coins, and complete levels.

As you progress, new gameplay mechanics are introduced, such as power-ups that boost your speed or allow you to shift gravity twice in a single jump. These help add variety to the gameplay and allow for interesting twists to the level design.

Peril above, peril below.

The big downside to Gravity Runner is that it requires you to jump and shift gravity at very precise moments. Often, if you miss your mark by a fraction of a second you’ll fail to grab a vital power-up or impale yourself on spikes. After passing the first few levels, which are relatively easy, don't be surprised if you have to restart sections of levels several dozen times before actually beating them.

An endless mode is also included, but it too is extremely difficult. It also lacks level variation. Since the generator chains together a limited number of environment sections, you may find yourself doing the same thing over and over again.

OpenFeint leaderboards back all the game modes, and the persistent will definitely be rewarded with impressive scores to show off. However, unless you like an intense challenge or adore old school pixel-perfect platforming, it just isn’t worth the effort to become a proficient gravity shifter.

Gravity Runner hands-on gameplay

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8 Comments

  1. Gucci Mane August 19th, 2010

    The graphics look cool, though!

  2. Chris_R August 19th, 2010

    I had a lot of fun with this game, although the level of difficulty does become ridiculous before long.

    1. ADPodolsky August 19th, 2010

      I thought it was OK. I did like the short, medal-based level structure.

  3. awp69 August 19th, 2010

    It's a difficult game to be sure, but not as bad as STP makes it out to be. I'm not a great gamer by any means and am up to level 11 with medals on every level. Takes some trial and error, but every level thus far has been anything but "grueling" as they say. I'd say it's just the right amount of challenge. And definately adds to the whole runner experience. 4/4

    1. Tim_R August 19th, 2010

      Give it about two or three more levels to really kick in... you'll be singing a different tune =]

  4. Robert August 20th, 2010

    Lol, another case of STP being critical of a game that is 'too hard' when that is far from the truth.

    In about 3 days of randomly playing the game for 5 minutes, I was at level 23 with mostly silver trophies, and otehrwise bronze trophies without having to restart any level. The game has quite a lot of leniency, and the only levels you really need 'pixel perfect' (even though that is an exaggeration) jumps are the final 4, but by then you should be good at the game.

    The majority of the levels were quite hard to get good times but certainly completeable easily enough. Bad review IMO, a 3 is more like it.

    1. Kite August 21st, 2010

      Yeah, I'm tired of them reviewing games badly just cuz they suck at em'.

  5. Kite August 21st, 2010

    I like this game. It's supposed to be hard and it's a fresh take on the run to the right and jump games we've already seen too many of after the success of Canabolt.

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