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Flight Control Review

Review Updated by Conor Egan, June 5th, 2009, originally posted April 8th, 2009

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  • Version: 1.6
  • Release Date: Feb 26, 2009
  • Price Purchased: $0.99
  • Seller: Firemint

STP Score

Must Have - 4 out of 4

Your Score

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Average Score
3.4
9 votes
Creative use of touch screen; fresh concept
No one ever said air traffic control wasn't stressful!
Flight Control added a few more maps as well as some new aircraft for a truly complete and must-have iPhone title.

UPDATE: June 5th, 2009

In our initial review of Flight Control, we expressed the hope that Firemint would release additional content for the game. As of version 1.2, Flight Control now has a bevy of new features and content that are more than enough to earn the game a coveted "Must Have" rating.

The new content includes two additional airfields: a beachside resort and an aircraft carrier, as well as nine new types of aircraft. This helps keep the game fresh, and those changes alone probably would have been enough to warrant our new rating, but it turns out this new content is just the tip of the iceberg.

The game now offers a fast forward button, which speeds up the action. This is especially valuable when gunning for a top score to help you get through the early, slow-paced phase considerably faster. Plus, the game will now save your progress if you have to exit in the middle of a session and prompt you to resume your game when you restart the app. This is a welcome feature, as we've lost some great scores in the past because of interruptions.

As if all this stuff weren't enough, the game now features a fairly robust online component, allowing you to post your high score and compare with others. More advanced functionality is available via cloudcell.com, including the ability to link your account to Twitter to automatically send a Tweet if you've earned a new high score.

The game was a hair's breadth away from earning a 4 in its initial release, and the game deserves full recognition. And at 99 cents, it's a game that no iPhone gamer should miss.

Similar to time management staples like Diner Dash, Flight Control takes a tedious profession like Air Traffic Controller and molds it into a light-hearted and engaging experience. The game's core mechanic is already a lot of fun, and with a bit more content, we think that it could really take off.

Oh good gravy...

In Flight Control, your job is to land an ever-increasing number of inbound aircraft at an airport, viewed from the top down. If two planes collide, you lose (and so do all of those virtual passengers). You command aircraft by drawing a flight path from a plane or helicopter to the corresponding runway matching the color of the aircraft. There are fast-moving jets, slower prop planes, and really slow helicopters, each with its corresponding runway or landing pad. As more and more planes pop onto the screen, the flight paths become more and more tangled, until the game ends with the inevitable air disaster.

This all controls very well and it is easy to draw the path you want. Flight Control is also pretty forgiving about your landing angle, meaning you can put the planes through some crazy and improbable antics before touching down. The game gives you a clear visual warning when two aircraft are close to colliding, or when an aircraft is about to fly onto the screen. The graphics are clean and simple, and the sound provides just the right amount of feedback you need without getting annoying. Most games last about 10 minutes.

Unfortunately, Flight Control is a little light on options and content. There is only one difficulty level, one airport and one set of planes. As much fun as the game is, you will tire of it faster than if there were a variety of levels. It is a perfectly satisfying game at 99 cents, but the package is a little basic right now to ask much more than that.

Flight Control has definitely started off on the right foot. It does a good job of scaling up the tension while keeping you right on the edge of control. It is a perfect fit for the iPhone and the controls are clean and bug-free. We just hope that the developer decides to continue to add content to extend the life of the game.

Flight Control developer video.

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Must have. It really makes the iphone/Ipod…

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8 Comments

  1. Nacho April 9th, 2009

    My high score is only 33 :(

  2. jeff148apps April 9th, 2009

    What are you, crazy? This simple little game has more replay value than most. It has drawn me back to it more than any other game I've tried on the iPhone -- and I've tried quite a few. The only game to come close, for me, is Fieldrunners.

    And I'm not alone: http://search.twitter.com/search?q=flight+control

    I wonder if I should create a Flight Control Anonymous group? Conor, you can be our leader since you obviously are immune to it's control.

    Come one, everyone gets to be a troll once in a while, right?

    Cheers,
    Jeff

  3. Adam_B April 13th, 2009

    I played this all weekend, really killed the time.

    Man is it fun.

  4. Random_Guy April 16th, 2009

    This game should be a 4+!!!!!!!

  5. Adam_B June 5th, 2009

    This is definitely one of the best games on the iPhone, especially now after the 1.2 update.

    If you don't already have it -- come on, it's ninety-nine cents!

  6. LordGek June 5th, 2009

    I fought it as long as I could but, dang, it is just such a simple concept that can take years to master.

  7. Cookie1994.uk November 1st, 2009

    I am the master of this game, my scores are:
    The first airport: 134
    The Beach one: 135
    Aircraft Carrier: 107
    Royal flying doctor level: 167

  8. tyler2010us January 31st, 2010

    Very fun and very addicting! I play until I crash, then I just want to keep playing to try and get a higher score! =D

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