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Dungeon Defenders: First Wave iPad Review

Review Posted by Jason D'Aprile, December 22nd, 2010

Dungeon Defenders: First Wave Boxshot Dungeon Defenders: First Wave Boxshot Buy It More Info

STP Score

Must Have - 4 out of 4

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Average Score
4.0
3 votes
Excellent, Unreal-powered graphics; colorful and fun mix of action, RPG, and tower defense genres; excellent cooperative multiplayer
Action might be too hectic for some, especially on a small screen; no competitive multiplayer; control scheme is console, not touchscreen-centric
Dungeon Defenders: First Wave is an excellent mash-up of several genres, with impressive technology and fun gameplay.

Dungeon Defenders: First Wave is certainly an ambitious game. Cross-platform and cross-genre, this game takes the usually static tower defense genre into the realm of action. Landing not just on your iPhone and iPad, but also on the PlayStation 3, Xbox 360, PC, and even high-end Android phones, Dungeon Defenders certainly gets extra points for hitting all the bases.

The game might prove a bit too much for players used to the more casual plan-and-watch nature of slower tower defense games. In Dungeon Defenders, you take the role of one of four heroes-- a knight, monk, mage, or huntress. You don't create them from scratch, but they advance in an RPG-like fashion as you progress, and each has very different abilities and combat styles. Their combat style is important, as they'll actively be fighting once you set down your standard defenses.

Hope this green gunk comes off...

Dungeon Defenders is basically divided into two phases: building and combat. In the build phase, the game acts just like most tower defense games. Each hero has specific "towers" that they can set in the dungeon they are attempting to defend from a horde of familiar fantasy monsters. The knight, for instance, uses brute force and simple barriers like spiked walls to defend his turf. Other characters use clever and incredibly amusing traps straight out of a dungeon master's handbook. These include powerful spells and force fields, rolling balls that crush everything in their path, crazy blade-spinning death traps, and other engagingly sadistic devices.

Placing your units can be somewhat awkward in the almost claustrophobic, 3D, isometric landscape. But eventually, you'll get the hang of using the d-pad symbol to move your hero around and pressing button icons to perform actions. The interface is clearly only trying to emulate the console version's controller. While this works, it would have been nice if the developers created a truly touchscreen-centric interface.

Once your defenses are set, just tap on your special "Eternia" crystal and the fun begins, as waves of enemies begin to pour in through the many doors of the dungeon. The crystal is essentially the crux of the game-- the monsters are out to destroy it, so your focus is less on surviving and more on making sure the crystal survives each wave. If you die, you'll simply respawn in a few seconds.

Mysterious magical rune time.

While your defenses are doing their job, you'll be running around fighting directly as well. Since the four characters offer a variety of melee and long-range combat skills, and different defense abilities, there's a surprising amount of tactical variety. Players who like running right into the fray and hacking mercilessly, for instance, will dig the novice-aimed knight. But characters like the monk and mage will give strategy fans a real run for their money, as their classes are harder to control, but ultimately more powerful.

As you progress, both your character and even the items you obtain will earn experience points and greater abilities. The game progresses in typical RPG-fashion this way, ensuring that as the waves of enemies get more challenging, your character at least has some hope of keeping up.

If the odds get a little too far out of whack, or you're just lonely, Dungeon Defenders has one more killer aspect-- four-player drop-in/ drop-out cooperative multiplayer. If you want, players can drop right into your game and help out (or vice versa). Although this does tend to make the game feel even more chaotic than usual, it's still a great addition.

Despite its genre-identity crisis, Dungeon Defenders: First Wave successfully melds several different styles. While it feels a bit too crowded at times and the pace can get crazy, this is a sharp, colorful game with plenty to do. It's one of the most ambitious iOS titles we've played in a while.

Dungeon Defenders: First Wave developer trailer

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10 Comments

  1. Bruno December 22nd, 2010

    I disagree with the review. I think that the control system is everything for iDevices.
    In this case, it blows the gameplay and all the fun the game has.

    I understand that the control system was made with console in mind, but instead of launching a game with all the problem, why not to wait a feel more weeks and upgrade the whole game system?

    Assuming that this is a console minded game, why not launching an option to make our iPhone as a controller for those that want to play with their iPads? Would not it be perfect?

    I heard reviewers and the developers saying that this is a console type o game and except for the control system, the game is amazing. Well, how can it be a good game if one cannot play due to terrible control system?

    Think about it.

    1. laughingtony December 22nd, 2010

      I disagree with your disagreement...

      The controls don't blow the gameplay, or the fun. A lot of people, including myself, have been having an absolute blast playing this game. Yes, the controls do take some getting used to, but if you're willing and patient enough to adapt to them, they're quite intuitive.

      Dungeon Defenders is an excellent tower defense game, with deep RPG elements, and crossplatform multiplayer.

      I'd rate it a "Must Have" too.

    2. jeffyg3 December 22nd, 2010

      I have to disagree with you also. The controls take some time to get used to, but once you do the game is awesome. Though the controls could definitely be better, but at it's current state, it doesn't take away from the awesome gameplay on the iPad. iPhone is a different story though, playing this on the crappy tiny screen isn't nearly as fun...this game really was made for bigger screens.

      1. laughingtony December 22nd, 2010

        But playing on an iPhone is completely possible. That's what I've been doing. But I would have to agree... Playing on a larger screen like an iPad would be ideal.

  2. wazaaa December 22nd, 2010

    "but if you're willing and patient enough to adapt to them, they're quite intuitive."

  3. klouud December 26th, 2010

    The App Site says that it is under a Christmas sale - what is the original/normal price?

  4. TSP December 30th, 2010

    This is horrendous on the iPhone. Too cramped, and I get dizzy trying to get any kind of idea of where I am. Removed it after a couple of hours. Can understand that it is a great game on a larger screen though.

  5. dkf February 14th, 2011

    If anyone is using iOS 4.1 , rate this one 1 point

  6. marika April 19th, 2012

    5
    16

  7. Gabe May 4th, 2012

    I think dungeon defenders is awesome

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