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Devil Invasion Review

Review Posted by Andrew Podolsky, March 10th, 2010

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STP Score

Good - 3 out of 4

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Average Score
4.0
3 votes
Hexagonal Match-3 gameplay; special attack upgrades; cute and charming graphics
Incredibly tough on medium difficulty; levels don’t really change throughout; terrible English translation
Devil Invasion takes Match-3 to the next level with 6-way tile swapping and a nerve-wracking time limit.

The end is nigh! Horrible, unspeakable devils have risen from the depths to lay waste to our cities. As you draw your bow or start to mumble a fireball spell, you might pause for a moment, because these devils are downright adorable-- they look more like a line of plush dolls than the end of the world. It’s hard to have to fight back when they disarm you so effectively with their cuteness.

But fight back you must. In Devil Invasion you have to frantically match colored tiles as quickly as possible to hold off the hordes. Instead of the normal square-shaped tiles, Devil Invasion mixes things up with six-sided tiles that can move in six different ways: up, down, and diagonally. This simple change opens up a world of patterns and combinations you have never seen in a game like Bejeweled 2 or Puzzle Quest.

Kiss the cook.

And speaking of Puzzle Quest, we can guess that the developers of Devil Invasion are fans themselves. The spells and attacks, which range from a volley of arrows to a snowstorm, are cast by spending red, green, yellow, and blue magic that you earn from creating tile matches. You can also earn cash to upgrade your spells by matching moneybags, or deal direct damage to the invading devils by matching shields.

Unlike Puzzle Quest, Devil Invasion is a much more frantic game. You only have a few minutes before the monsters tear down your castle, so in each level you have to start matching immediately and never stop until it’s over. A combo meter will let you deal more damage if you’re on a roll, but it falls quickly, and you almost never have a second to spare.

English as a second language.

While this keeps things exciting, it also leads to some questionable gameplay balancing. While we coasted through the game just fine on Easy mode, on Medium difficulty the game was incredibly tough. Somehow we just couldn’t stop the devils, even by making matches nearly every second. You can always replay earlier levels to grind for more cash, but it’ll take a while if you don’t make the right upgrade decisions early on, and you might be forced to restart from the beginning anyways.

Beyond a few different environments and background soundtracks, the levels don’t really change much over the course of the game. At the end of Devil Invasion, as in the beginning, you’re still just playing Match-3 as fast as you can.

We really liked the six-way sliding and intense action of Devil Invasion, but feel that its unbalanced medium difficulty and repetitive nature keep it from being a Must Have game. Still, we can easily recommend it to anyone looking for a good Match-3 gimmick to make sliding around colored blocks entertaining again.

Devil Invasion developer video

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2 Comments

  1. jordanfwc March 10th, 2010

    I have had a lot of fun with this one over the last few days. A couple thoughts:
    1) I really miss playing against an opponent, like in Puzzle Quest
    2) The battle playing out above the match-3 screen is great
    3) Even the easy mode ramps up the difficulty really fast
    Great review, Decent game.

  2. Matt March 10th, 2010

    Yeah I picked this up as it was featured and have been back to it each night. It has terrible terrible English! The creatures are odd. The power upgrades are strangely unsatisfying, but it's really really addictive.
    I'll be keeping this on my phone for a while, waiting for updates. Hats off to the Dev and be sure to pick it up - it's well worth it.

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