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Brothers in Arms 2: Global Front Review

Review Posted by Chris Reed, February 21st, 2010

Brothers In Arms 2: Global Front Boxshot Brothers In Arms 2: Global Front Boxshot Buy It More Info

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Must Have - 4 out of 4

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3.8
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Nonstop action; great controls; excellent cinematic music
No enemy AI; laughable voice acting
While it doesn't push the genre as far as we had hoped, Brothers in Arms 2 delivers one of the best FPS experiences you can find on the iPhone.

From the relentless action that drives this game forward to the triumphant, cinematic music that accompanies it, Brothers in Arms 2: Global Front is an impressively executed gaming experience. You play as David Wilson, a young soldier whose brother dies under mysterious circumstances during a battle in World War II. With no straight answers coming from Uncle Sam, you embark on a personal quest to discover the truth about what happened.

Along the way, the war helpfully provides several continents' worth of environments to trudge through and thousands of enemies to kill. Each level is highly linear, with constant indicators directing exactly where you must go next. In lesser hands, this could easily become repetitive and boring, but Gameloft has enough creativity and game design prowess to keep things interesting. However, while we had a great time with this game, we couldn't stop the nagging feeling of deja vu.

Say no to drogueries.

Not only is the tone of Brothers in Arms 2 pulled directly from the HBO miniseries Band of Brothers, but the action hews very closely to Gameloft's previous first-person shooters Modern Combat: Sandstorm, N.O.V.A., and, of course, the original Brothers in Arms. Like in those games, you'll find yourself doing things like defending forts, manning turrets, and collecting enemy intel.

Then again, it's hard to complain about getting more of something excellent. The graphics look better than ever, and the game is packed full of enough single-player content to keep you busy for hours. When you're done, there's the multiplayer mode that can eat up any free time you have left.

Gameloft has been making FPS games long enough to have the basics down pat. Like in their previous games, the controls feel great. An aim-assist mechanism helps your crosshairs stick to enemies so you don't accidentally veer away while unloading on them, and the new cover system works great for shielding yourself from incoming fire. A run button even lets you sprint and slide into cover so smoothly it would make Manny Ramirez proud.

Anyone bring marshmallows?

A wealth of weapon types are available to aid you in all situations, from sniping far-away enemies, to cooking Nazis medium rare with your flamethrower. Then there are the fun little details peppered throughout the game. When you attain a kill streak, the camera zooms in on enemies as your bullets tear through them, in a satisfying display of gratuitous violence. And a number of "Kilroy was here" markings are hidden on walls for you to find.

The multiplayer experience is excellent too, with five maps and three modes you can play over Bluetooth or Wi-Fi. It won't replace your daily quest to prestige in Modern Warfare 2, but it'll satisfy a multiplayer craving in a pinch.

Of course, the game's not perfect. The storyline drags on, and the voice acting is about on par with most middle school theater dramas. But the biggest letdown is that, compared to earlier Gameloft FPS games, this one doesn't feel like as much of a step forward.

It's a jeep shot!

For one, the enemies have no AI. They appear in the same places every time, walk their pre-set paths, and stop to shoot at you from exactly where they're programmed to. This is unfortunate, because the enemies in N.O.V.A., Gameloft's last FPS, have full AI, making it feel like a more dynamic game. Also, the other members in your squad get in the way more often than they help you. But none of that is even close to detrimental to the experience.

So while Brothers in Arms 2 doesn't tread as much new ground as we had hoped (and even backslides in terms of enemy AI), we can still unequivocally recommend this game to anyone looking for a full handheld gaming experience. Brothers in Arms 2 is right up there with top-tier DS and PSP games, and should not be missed.

Brothers in Arms 2 hands-on video

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Another classic from Gameloft, but a step back…

By jordanfwc

You are probably getting sick of all the praise I have been … Read More

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13 Comments

  1. TSP February 21st, 2010

    Is the game challenging? Do you ever feel like there is a point to playing other than just finishing the game? The first game was just a marathon to finish due to lack of challenge and AI. Don't want to waste money on yet another 4 hour Gameloft game.

    1. Chris_R February 22nd, 2010

      It's about as challenging as MC:S and Nova. So, you'll die a handful times on normal difficulty, but it's never too challenging. Since the enemies always act exactly the same, it doesn't take too many tries to get past anything that gives you problems. Once you beat the game on normal, a hard difficulty is unlocked.

    2. Chris_R February 22nd, 2010

      For your other question, the overarching storyline that progresses between levels won't make you want to keep playing. But during the levles the game is very scripted, and they find good ways to keep it interesting. Usually with big explosions.

  2. Matej February 22nd, 2010

    Oh man, I am not dissappointed by this game , not as much as I must be watching your bitten nails on the screen of video :D

    1. ADPodolsky February 22nd, 2010

      That's me in the video (from the preview demo). I don't bite my nails!

  3. J February 22nd, 2010

    Bought the game and deleted it already.Terrible controls.Sluggish game play.Multiplayer sucks.Sandstorm and NOVA remain best.Highly suggest you not buy this one.

  4. LBG February 22nd, 2010

    Great review, it's nice to see that you have actually played through the game thoroughly. Anyone that buys the game and deletes it straight away, without even giving the controls a chance is clearly a retard that doesn't deserve the privilege of owning an iPhone.

  5. J February 22nd, 2010

    What if your kid was retarded? That probably wasn't the best word to use.shame on you. I'm sorry I didn't like "THIS GAME" ."Doesn't deserve the privilege of owning an iPhone" because I didn't enjoy a game I bought? Whhhhaat? lol

  6. Mistrija February 22nd, 2010

    For me the game is just fine. Perhaps, much more that just fine, it's excellent. Simply cannot understand that controls problems u guys talking about...there are also 4 presets of control schemes to chose from, and any of them is nice.
    Controlling is the same as in Sandstorm perhaps so I'm not seeing point of talking that Sandstorm is OK, but BiA is not. I completed all, Sandstorm, NOVA and BiA and for me BiA got all segments best done so far. (Truth is, i am also much more fan of WW2 environment than Space Ships and Modern Warfare but that not influencing my judgement)
    Speaking of AI, that is not any more scripted than original AI in PC version. But even than, I still cannot get that ugly feeling of enemy waves
    coming and coming until you move further and trigger them off like u CAN find in all PC version of almighty COD :P
    If i must find something what i don't like in BiA2 that is too much levels in "one guy drives, you shoot around" style, at least for my taste.

  7. Jaime February 24th, 2010

    Wow, why don't you fix those nasty pieces of skin coming from your thumb. EWWWWW. Thats just nasty dude. You're recording your hands, get that fixed I can't watch this video because i"m so grossed out!

  8. cal G. April 16th, 2010

    Jaime that is... incredibly rude. do you insult every person who has some sort of weird look?

  9. Joe June 14th, 2010

    How do u controll the plan over the sea.

  10. doodgod July 6th, 2010

    kd

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