The concept of “Sparta” makes money–just see Gameloft’s Hero of Sparta and Warner Bros.’ 2007 film, ‘300.’ Sparta: Lords of War plays off of this trend, and it does a reasonable job capturing the spirit of the theme. But despite its unique art style and polish, it still feels incomplete.
This! Is! Sparta! (lite)
There just isn’t enough content and depth to keep a player satisfied. Fighting off archers and soldiers with your Spartan, it’s about as basic a linear hack-and-slash, side scroller as there is. Though armor is upgradebale between rounds, your Spartan’s arsenal is limited to a single sword. It’s a far cry from the tactical and customizable gameplay that is key to similar games on the platform, such as Zombieville USA. There is also an option to kick the enemies to stun them, but this is rendered useless due to its extremely short range.
Even with these issues, Sparta: Lords of War does some things right. Its hand-drawn sprites and workable controls make it easy to play. The addition of a shield to block attacks added an interesting twist to the side scroller, hack-and-slash formula.
But with such limited scope, limited variation between levels and the omission of online scoring, there is no incentive to replay the game, which is key for pick-up-and-play games like this.
In its current state, even the biggest fans of the genre should take caution before considering this title.