from , originally released 31st December, 1969

"Rymdkapsel makes its more ornate competitors feel needlessly garnished."
- New York Times, nytimes.com

rymdkapsel is a meditative strategy game set in space. Take on the challenge of building the best possible station by commanding your minions and exploring the galaxy around you.



Rymdkapsel Review

As far as strategy games go, Rymdkapsel is hard to put down. There is this constant push to keep going, and well, you do. Unlike other strategy games where at times there are moments for you to take a breather and come back at a later time, you’re not presented with the same opportunity here. You have the option to stop playing and resume playing later, but something just doesn’t feel right about doing that.

The controls for the game are pretty simple: you slide your finger at the bottom of the screen to tell your minions what to do. The minions can research monoliths, construct pieces of your space station, gather food, and defend your base. You don’t need to tell the minions what to specifically attack, or build, or anything for that matter. They’ll do it all on their own, which puts you more in the role of planner as opposed to giving each individual unit specific orders.

The idea behind this type of control scheme is so that the player can concentrate more on building the base, and not have to deal with the micromanaging of units, which is usually part of the package in this genre. The controls take a little bit of getting used to, but after playing for a bit everything becomes second nature.

Every so often a wave of enemies will attack your base, and it’s up to you to get your minions to the weapon rooms to fend them off. It’s pretty easy to keep them at bay for the first 10 or so waves, but after that it becomes a lot more difficult to do things in between fights.

It’s here that some of the flaws of Rymkapsel come into view, like the AI of your minions, and the simple controls. Since you can only tell your minions what to do in general, you don’t actually have any control as to where they go, with the exception of construction. So if you want to send two units to research a monolith, they both may go to the same one, but if you have access to another monolith; then the units could possibly go in their own direction. This can also be a problem when defending your base, because the minions may not go to the closest weapon room. It’s also a universal app, but the interface on the iPhone is too small.

Rymdkapsel is a different type of strategy experience on the App Store. Its simplistic visuals and relaxing soundtrack create a unique style for a real-time strategy game. The game doesn’t require a lot of time to play, so why not give it a try?

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