RobotGladi8tor is a game from , originally released 31st December, 1969

Currently Unavailable

RobotGladi8or Review

Infinity Blade is one of our favorite series on iOS, and not just because of the drop-dead gorgeous Unreal Engine graphics. We also like the feeling of going mano-a-mano with hulking monsters, and landing that final blow to lay them out for good. RobotGladi8or combines Infinity Blade’s Unreal graphics and hand-to-hand combat with a spooky sci-fi setting that reminded us of Dead Space.

In RobotGladi8or (from the creator of Dream:scape, another awkwardly-titled game) you play as a cyborg contestant on a futuristic TV show. You’re stuck on a desolate spaceship, and your “handler” instructs you to put on a good show for the viewing audience at home. So, you walk right up to the first monstrous robot you can find, put up your metallic dukes, and punch him right in the motherboard.

Your agent wants you to get out there and punch some robots.

The game is split between combat encounters and general exploration/ puzzle solving. You can wander the halls of the ship freely, but all doors will be barred to you except the one you need to go through next. The ship is also a bit cramped, so most of the areas you need to reach are right next to each other. Between fights, you’ll have to push around crates, ride the ship’s tram line, and “punch” in the correct passcode by putting your fist through a spastic security bot.

RobotGladi8or’s few environmental puzzles are a lot of fun, and they help the game stand apart from Infinity Blade, Dark Meadow, and other single-combat games. We just wish there were more of them. The mix of action and puzzles is reminiscent of Half-Life, but with just a fraction of the content. By the time the story starts to really heat up, it abruptly finishes with the words “To be continued…”

Rock’em, sock’em junk shots.

Our other issue with RobotGladi8or is that the combat doesn’t feel as responsive as Infinity Blade. You can swipe up, down, left, or right, but you can’t swipe at a diagonal angle, and anything in-between won’t even register. Each counter-attack has to be drawn on a specific line, and it makes the combat feel overly, well, robotic.

Even though it’s not as polished as the gigantic, triple-A games from EA and Epic, RobotGladi8or is a great effort for such a small development team. If it was longer, and offered significant replay value like bonus modes or online high scores, we’d recommend it even more. If you’re looking for a good mix of combat and puzzles, plus an interesting story, RobotGladi8or is well worth your time.

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