WordsWorth Review

Of all the great Romantic poets, Wordsworth is probably our least favorite. Happily, WordsWorth the iPhone game fares far better in our estimation. It adds a few inventive twists to the standard word-hunting formula, and it’s a solid buy at 99 cents.

WordsWorth presents you with a grid of hexagonal letter tiles that can be adjusted to various sizes. As in Wurdle, the idea is to build high-scoring words by dragging from one adjacent letter to another; as you drag, the game will tell you whether you’ve come up with an acceptable word, and, if so, how many points your word is worth.

WordsWorth’s biggest strength lies in the special powerup tiles that filter onto the board during play. Some tiles give you a scoring boost. Others serve as “wild cards” that are equivalent to the blank letters on a Scrabble board. Finally, there are timed letters that will kill your game if you don’t spell them away quickly enough. And if you ever get stuck, you can either shake your phone or touch Wordsworth’s head (the weirdo dwells in the lower left-hand corner of the screen) to scramble the board a limited number of times.

The game certainly has its flaws. For one thing, the music is horribly irritating. For another, there’s no online scoring, which also factors into the game’s overall lack of urgency. Wurdle’s games are fashioned into tight one-to-three minute contests that generate excitement; WordsWorth you just kind of play until you get bored.

But for 99 cents, we can’t complain too much. WordsWorth has three different dictionaries and plenty of verbiage to churn out, and it’ll satisfy word freaks looking to save some dough.

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