The first Room was a fantastic dark, atmospheric puzzle game that took place within the confines of a single room. The sequel takes the same concept and expands it, with larger environments and more varied puzzles. You’re no longer confined to a single room; instead, you move from room to room, facing multiple puzzles you’ll need to solve almost simultaneously. The Room has become more complex, but it has kept everything that made it great.
Perhaps the coolest thing about The Room Two, like the first one, is that all of the puzzles are tactile. You’re always directly with intricate physical objects, turning keys, opening drawers, flipping lids, and setting off mechanical movements. The way you interact with the objects is how you would in real life: draw a circle around a key to turn it, swipe across a cabinet to open it. Nothing is labeled as interactive, so you have to look closely and guess what items you can manipulate. It can be frustrating when it seems like you should be able to move something unmovable, but the game does a good job of visually signaling the items you can move.
If you get stuck– and unless you’re a puzzle grand master you will likely struggle at times– you can access a series of hints for each step of each puzzle. The first hint points you in the right direction. The second is a little more explicit. The third or fourth outright tells you what to do. Purists can remove the hint button in the options menu, but people running short on free time will appreciate how detailed they are.
As you search the environments, you’ll find scattered notes, journal entries, and letters that offer clues to the puzzles and tell stories of their own. The graphics and sounds are once again terrific.
Based on how polished and confident the original was, it’s no surprise that that The Room Two is another brilliantly designed puzzler. It’s bigger, smarter, and more challenging than its predecessor. It’s another Must Have for any gamer with an iPad.