Stupid Zombies 2 Review

Stupid Zombies 2 has all the earmarks of a by-the-book sequel: It takes everything that made the original great, polishes some things up while making a few tweaks and additions, and boom, new game.

If you’ve read our review of the original Stupid Zombies, almost everything that applies there applies here. The two key exceptions to this are that there are only 300 levels here, and you can no longer skip to a different chapter. Instead, the game calls for a certain number of stars to open a new chapter, which is actually a bit of a downgrade, given that the ability to move around to different chapters freely was seen as one of the positives of the first game, especially since you can’t skip levels without “air raids,” which cost real-life money (or “Liking” on Facebook) to acquire.

“It’s over, Anakin! I have the high ground!”

Those are about the worst things we can say about the game, though. Everything else that made the original great is here, and they’ve refined it and polished it to make it even more enjoyable. The graphics are a bit nicer, you can now choose between a male and a female character, and there is an easy reset button always available within reach for whenever you’ve screwed up a shot.

In addition, you can now trigger a laser-sight on your guns by holding down on the touchscreen. This option was sorely lacking in the original game, and made judging where your initial shots would go more difficult to accurately guess. While ricochets are another matter entirely, this one simple feature adds a lot, especially as you loose a shotgun shell and watch it tear brutally and beautifully through numerous dead bodies in a row.

Boom. Headshot.

Those who thoroughly enjoyed the original Stupid Zombies should find plenty to like here. Yes, it’s yet another game featuring zombies in lieu of anything more interesting (the thought of ridding the App Store of zombie games sounds like a good zombie game in itself), but as games of that type go, this one is still quite enjoyable and worth cocking the gun for another round. By and large, this sequel plays it safe with its source material, and does all right for it.

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