Updated: Slice It! Review

The developers of Slice It just released an update that should make buyers happy. The update adds ten additional levels to the end of the game and lets you undo the final slice on any stage.

We’re always glad to see new content added to our favorite games, but the “undo” button has us more excited. When you fail a stage now, you can retry it like you always could, or press “undo,” which erases the final line you drew and lets you try it again. You can even undo multiple times, which is great for sausage-fingered people like us.

The developers are not done with Slice It. The game recently received an update that adds Game Center Support, more free levels, and several minor but welcome tweaks, including the ability to skip a level if you get stumped.

Since nearly all of our original complaints about Slice It have been addressed, and since the game keeps receiving excellent updates– not to mention that it’s a fun and unique concept, a universal app, and it only costs a buck– we’re promoting Slice It to Must Have status. This is one of the most polished puzzlers in town, and it should be on your iDevice.

Slice It is one of those games based on an idea so simple it’s hard to believe it hasn’t been done a thousand times before. A shape is drawn on graph paper, and your job is to cut it into equal parts. You’re told how many cuts to make and how many pieces to end up with, but the rest is up to you. As long as the resulting pieces are close to the same size, you proceed to the next puzzle.

The early puzzles are very simple and straightforward, but soon the difficulty ramps up. The shapes might be asymmetrical, or there might be multiple shapes. Later levels introduce you to restricted areas you can’t cut through. In short, like many of the best puzzle games, it starts out with a simple concept and expands on it, adding new rules and gameplay elements as you progress. But make no mistake: Slice It isn’t easy.

In the cut.

If you get stumped, however, you can spend hints, which show you where your slices should go. After you’ve completed a level, the game awards you up to five stars, depending on how well you did. Cutting the pieces into near-identical sizes yields hints. Failing to do so either nets you no hints or results in failure.

As fun as the game is, we have some issues with it. A finger is a meaty appendage that lacks the precision of, say, a pen. Since Slice It requires pixel-perfect line drawing, this becomes a problem. If you mess up a line you can press the undo button… unless it’s the final line of the puzzle, in which case there’s no going back. Also, for some reason the game often counts lines you’ve started but retracted. These aren’t game-killing flaws, but they’re bothersome nonetheless.

We also noticed the occasional typo in the game’s text. When restricted areas are introduced, for instance, the screen says, ‘You can draw a line that goes over the restriction area.’ That wouldn’t be so bad if it wasn’t the exact opposite of what they’re trying to convey. Luckily, the gameplay is very intuitive.

Other than those gripes, we had a lot of fun with the game. It’s a simple yet rich puzzler that packs a lot of charm. It’s also a universal app, so one purchase lets you play it in native resolution on your iPhone, iPod Touch, and/or iPad. With 60 levels to cut your way though, Slice It gives you plenty of bang for your buck.

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