Updated: Pudding Monsters Review

We liked Pudding Monsters for its cute graphics and fun game play, but the game was decidedly lacking in levels and difficulty for gamers who like a challenge. With their first major update of the game, developers ZeptoLab have tried to address these issues. This free update adds a new group of 25 levels set against a backdrop of skyscrapers, city streets, and other urban obstacles.

The new levels add a new type of pudding monster as well. These new magnetic monsters will attract any other pudding monster that crosses their magnetic field. These new beasties are one use only though. Once they’ve merged with another blob of pudding, they become normal monsters. The other new addition is directional arrows that push blobs in a specific direction.

Neither feature really changes the overall scope of the game of course, but thankfully do add a little bit more challenge to some of the new levels. That said, these new levels, overall, aren’t particularly difficult, either. Indeed, there are only a couple where attaining three stars is even somewhat challenging, so the game remains in the realm of novice and younger players. Just the same, the quirky game play and graphics were fun to come back to, even if it was a short return visit.

Zeptolab nearly trademarked cuteness with Cut the Rope, and they’re back with a different, yet still cute mobile puzzler that also fixates on sugary goodness. Pudding Monsters tells a vague tale of pudding creatures that want to escape the fridge, grow large, and do monstrous things– or something like that. There’s not much story, but there are tons of cute graphics and blob-sliding levels.

The goal of each level is to make all the individual puddings form up into one large pudding monster. To that end, the player must slide them to and fro and up and down, careful not send them flying off the board. Pudding needs something to block its way when you slide it, and there’s some strategy in making sure the individual pieces get moved in the right direction and order.

Gesundheit!

As the game progresses, new puddings are introduced. Some only move in groups, some leave a slimy trail that catches things, and others are asleep until you slide another pudding into them. Over the course of the 75 levels, there’s an odd lack of new scenery though. Ice blocks appear, which stop a sliding pudding but immediately crumble. Unfortunately, there’s not a ton of variety in either obstacles or pudding types, and more would have helped immensely.

The biggest problem with Pudding Monsters, however, is just how simple the game is. All 75 levels can be beaten (with at least mostly, if not all three star ratings) in less than an hour. For adult gamers, the game is just too easy and short. It’s fun, but the biggest appeal will definitely be for younger gamers who are gearing up the skills needed for more challenging endeavors.

Wakey wakey.

Visually, Pudding Monsters is certainly in the Zepto style. The google-eyed puddings are about as adorable as translucent blocks can possibly be. The levels are set throughout a house, and while the graphics are simple, they add a great touch of retro-’50s goodness to the atmosphere. The sound effects and score are fun as well.

Pudding Monsters is a fun diversion, but definitely in need of more variety and challenge. It’s a terrific choice for youngsters, but older gamers will likely breeze through the game with barely a hitch. The presentation is up to par with Cut the Rope and so is the game’s charm. So, while these monsters are a mixed bag, they’re still fun to invite into your home.

2 thoughts on “Pudding Monsters Review

  1. I’ve got to echo Scarbir’s comment from the original release, it’s really a bummer that this article doesn’t mention the central mechanic of the game, which is getting the crowns. Anyone complaining the game is too easy or short cant possibly have gone for the crowns. Getting 1 or 2 stars in a level is frequently MUCH more difficult than getting 3, and changes the game from a meh-ish kids game into a hardcore brain buster. Some were so brutally difficult that I gave up after over 30 minutes and cheated using YouTube. Not only did level pack four alone last me about 3 hours, it was extremely mentally taxing and incredibly enjoyable. Please think about adding something about this to the article, as its hard to fully judge a game without considering its primary objective, even if the game does a terrible job of making that objective clear. The reviewer is entitled to their opinion, but both cons listed are objectively untrue. This game is neither easy nor short.

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