Updated: Pixel People Review

Pixel People has just received an update that tweaks and optimizes a number of things to make the gameplay run more smoothly. If you haven’t played Pixel People, you should know that it’s a highly addictive and highly enjoyable freemium game that has you build a bustling city in space by splicing together professions to create new ones. Read on to see what’s new in this update, and be sure to check out our Pixel People Tips and Guidelines to maximize your city-building efficiency.

This isn’t a big content update like the previous one, which added new buildings and professions. Instead, they’ve made lots of minor tweaks that add up to a better gameplay experience. For instance, now you can tap any tree to see how many utopium you have yet to collect of your daily allotment of 25. When you activate a bumper crop to double your coins, the numbers are now different colors to indicate whether a building is full or not.

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Another new feature is a way to save residence slots for specific clones that are in hotels. You can also lock in animals you’ve found to use in particular missions so you don’t accidentally use them in another mission. And tree harvests and hearts appear right when you open the app, rather than the 20 or so seconds it used to take. The one tweak we’re not crazy about is an added utopium icon that constantly hovers over the TV station, indicating that you can view ads there.

And the first time you play after downloading, you get an hour of coin and tree harvest doubling, along with a spirit boost.

Pixel People has received a huge update that adds many more people, buildings, and activities to the world of Utopia. While these improvements will allow you to better manage your space and population, they’ll also give you more opportunities to spend real-world currency.

Probably the biggest addition is the Mission Control building, which will allow you to take missions and earn extra genes. To unlock prizes, you’ll have to collect animals, splice genes, or pay utopium. However, some of these missions can be expensive, and are required to unlock all the workers in the game.

Scalable rewards are another big fix in this update– now instead of just receiving a few thousand coins for filling up all your hearts at higher levels, you’ll receive a few million. You can also delete space-wasting buildings, by moving your pixel people into the hotel.

Pixel People has mastered the freemium formula. It’s hard to find another game that gives you so much to do for free, but is still so compelling that you’ll be itching to spend real money. The new activities and goals will keep us playing this game for a lot longer, just when we thought we had it beat.

Review update by Andrew Podolsky

If we could harness the energy of all the screen taps of all the players of Pixel People, we’d have enough power to light up the planet for the rest of our lives. This is a game that can turn normal people into screen-tapping addicts, always waiting for their next fix. It’s a beautiful, rich, tremendously appealing game that even skeptics of the freemium model ought to try.

At the start of the game, you learn that some disaster has exploded planet Earth and wiped out all of humanity with it. Your job in Pixel People is to clone a new society from scratch and give them a city to live in. The game seamlessly melds together two different genres: the element-combining puzzle (like Doodle God) and the city building sim (like FarmVille or many other freemium games out there). The result is something special.

To populate your city, you have to splice together clones. Clones are identified by their professions, and by combining two compatible clones, you create a new clone with a new job. For instance, if you splice together a sheriff and a landscaper, you wind up with a park ranger. If you combine an architect with an artist, you get an interior designer. It can be a lot of fun to see which jobs you can create by combining vastly different occupations.

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Each time you create a new job, the building that goes along with the job is also unlocked. So once you make a cheerleader, you can build a stadium. New buildings can be placed wherever you want, so as you progress, you shape the look and feel of your town. In addition to buildings, you can make things like parks, roadways, and extraterrestrial trees like Jupiter junipers and Plutonian pines.

All of your buildings then generate coins for you. When the game gets going, your town looks like a fireworks display of spinning coins and numbers, with your available money growing every second.

But like all good things, your income slows to a crawl if you don’t give the game your attention. Soon lightning bolt icons appear on your buildings, and they stop producing currency until you tap them again. The trees you plant also generate currency, and you have to tap it to collect. Hearts appear on your clones’ homes, and when you touch them, they gradually fill up a meter that gives you a random gift when it’s full.

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It all amounts to a whole lot of mindless tapping that can eat up hours of your time if you have nothing else to do, or if you’re putting off doing something actually productive. You’ll want to keep earning coins, because it costs lots of money to expand your land– something you need to do to keep creating new jobs. At its worst, the game can seem like a beast that feeds on your attention.

That said, there’s a lot of enjoyment and satisfaction to be found here. Unlike some freemium games, there’s a little bit of strategy behind earning coins. If your city has a bank, then you’re rewarded for having buildings that are fully staffed with clones of certain professions. Finding a balance between earning and spending the two kinds of currencies lets you keep expanding your city without spending a dime of real money.

Even when you hit the freemium wall that slows down your progress– which happened to us after a few days of frequent playing– you can still find things to do. You can tap away at the icons as you watch TV, or move all the buildings around until you have the best layout you can imagine.

And yes, the game mostly amounts to a whole lot of tapping on the screen. But splicing together new jobs and creating a beautiful city is a whole lot of fun. Even if you’re not normally interested in freemium games, we think you should give Pixel People a shot.

11 thoughts on “Pixel People Review

    • Really Cepren? You played this? I haven’t waited more than 10 seconds
      to click something. I can either grow, splice, tap a heart or a bolt
      almost practically at will. Maybe maybe at times I have to wait 30
      seconds? Have not ever had to put one cent into this game to click. If
      30 seconds is too long to wait then yes. Put tons of money in this
      one, otherwise the pacing is GREAT.

  1. It’s just pointless clicking though. Game is addictive but also empty, there is no strategy or puzzle elements whatsoever. At least not for first 1,5 hours (because thats how long I’ve played it.

  2. Just before this came out I got all the buildings made and various people made. Not all the buildings at full though. Since then it is taking so damn long to expand. That said I did get everything before and can’t wait to get the new crud.

  3. There’s a free Pixel People professions guide for iPhone.

    It’s simply the best way to get all the Pixel People jobs you need. Much better than any app or online guide. And it’s free. Enjoy.

    http://j.mp/GTjiBk

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