Monster Hunter Dynamic Hunting Review

Monster Hunter is one of Capcom’s most popular franchises, so we’re more than happy to see the publisher bring the series to iOS. Capcom has taken other renowned series, like Resident Evil and Dead Rising, and created all new experiences better suited for the touch screen generation. Dynamic Hunting attempts to do the same, and while it’s good while it lasts, it’s over before you know it.

The game’s length is its greatest detriment. For a game all about hunting monsters (obviously), and an experience that is paired down from its more overtly RPG roots, this iteration is remarkably sparse. You’ll do battle against twelve monsters, and then the game is over. No exploration, no added depth. You can start over again, if you’d like, but don’t expect there to be much of a hook to entice you to do so.

The classic tale of David vs. Ugly.

That being said, what’s here is quite good. Forgoing a traditional control scheme, Dynamic Hunting shifts its focus to gesture-based battles. It takes a healthy dose of Infinity Blade‘s swiping mechanics and adds a few minor twists to make it feel fresh– and that’s a good thing. Infinity Blade is popular for a reason, not just for its graphical prowess. Using finger gesture to swipe, stab, and block is a lot of fun, and it makes you feel much more powerful than if you were just repeatedly pressing an attack button.

Winning battles awards you a letter grade and loot that you can use to craft new weapons and armor, and this is what should be enticing you to keep on playing. In typical RPG fashion, you bulk up your character in personalized ways so that you can defeat increasingly difficult monsters. And if you like this kind of grind (or you’re a fan of the series), you’ll enjoy the pacing. If only it lasted a bit longer. There’s just not that much to do here.

Keep an eye out for those wing spikes.

The visuals are nice enough, at least on par with other portable games in the Monster Hunter lineup, but they aren’t pushing the platform’s limits by any stretch of the imagination. And without the ability to go out into the world and explore, this game is even more of a grind than its predecessors.

At $4.99, the current asking price, this game comes off feeling like an overpriced appetizer. There needs to be more, much more, to make you feel like you got your money’s worth. We want games that can played in bite-sized chunks, not games that are themselves bite-sized. If you are in serious need of another Monster Hunter fix, this will still leave you hungry for more. Wait for either a price drop or additional content to be added (which we definitely hope happens soon).

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