Meltdown Review

The term “meltdown” brings certain connotations of dread with it. If the core of a nuclear power plant suffers a meltdown, that’s your cue to make peace with whatever deity you worship before everything you love is engulfed in a radioactive fireball. If a two-year-old kicks off a meltdown in the middle of a grocery store, plug your ears ’cause it ain’t going to be pretty. But Meltdown by Bulkypix brightens things up by allowing you to associate the word with an intense, if familiar, dual-stick mobile shooting game.

Meltdown takes place in a post-apocalyptic future ruled by robots. These out-of-control androids and mechanisms have an affection for fire, hence the name of the game. You’re a super-soldier charged with shutting everything down, which¬† means you’re in for a long trek to the core of the security system.

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Meltdown’s level-based action takes place on isometric playing fields littered with killer robots. Armed with a variety of long-distance and melee weapons, you charge across each stage, duck and cover when you’re under fire, slay whatever gets in your way, and collect coins and ammo. Coins go back into upgrading your gear for additional damage, auto-regenerating ammo, and less cooldown time.

Like most dual-stick shooters, Meltdown offers a few good hours of frenzied fun. The game’s multiplayer mode is worth an extra shout-out, since it allows you to take on a stage with other fighters by your side. Running into the fray with your guns blazing is one thing, but running into the fray with plenty of angry backup is another experience entirely.

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However, like many of the androids populating its stages, Meltdown has a few bugs that need to be hammered out. There are issues with stages crashing upon loading, and the multiplayer severs sometimes disconnect. Imagine fighting a war alongside fellow soldiers, then having them all vanish in an instant. How lonely.

Meltdown isn’t pristine, but despite its problems it still manages to offer up some good rugged fun. The levels offer plenty of fodder, the music pumps, the gunfire clatters, and you’ll feel a small swell of pride every time the game announces your melee kills. The panhandling for in-app purchases is non-invasive for the most part, and it’s not too difficult to upgrade using in-game currency (if you don’t mind a bit of grinding). Go shoot up some robots. You deserve it.

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