Kingdom Conquest II Review

In Kingdom Conquest II, the world is in turmoil once again, and it’s up to you to set it right. To do that, you build a city from scratch in a monster-infested wilderness. You go dungeon crawling with other players, hacking up beasts of all kinds. And then you hire commanders, breed your own monster army, and send units out to conquer the land surrounding your city.

It’s a lot to take in, and when you first start playing the game– especially if you haven’t played the original– it’s sure to be overwhelming. That’s where the quests come in. As you play, quests appear along the edge of the screen. Each quest asks you to complete a task, like building a sawmill, purchasing monster cards, or hiring a commander. If you tackle the quests as they’re assigned, you’ll start to get a feel for how the different aspects of the game work.

Kingdom Conquest II is split into three major sections: dungeon crawling, city building, and monster battles. The dungeon crawling part is the action phase, and it’s a lot of fun. You can choose to play as a Warrior, Ninja, Swordsman, Mage, or Saint. Then you pick a dungeon to explore, join a team of other players, equip your gear, and dive in. The combat is decent, but it usually boils down to button mashing, and the camera controls could use some work. Once the dungeon is cleared, you’re rewarded with experience points, gear, and currency you can trade for monsters.

When you’re not hacking through enemies, you can focus on building your city. Once you set up things like sawmills and stoneworks to pull resources from the environment, you can create a wide variety of structures, like residences and shops for your villagers, training facilities and barracks for your armies, as well as hospitals and guild halls. When you start to run out of space, you can expand your territory by sending your monster army to clear out nearby land.

Another option on the imposingly crowded menu is a shop, where you can spend various currencies to draw monster cards. These are added to your pool of monsters, from which you can draw to form units under commanders. The units are your armed forces, and you need to consider carefully which beasts you want to team together. Each monster has a slew of stats that can be tweaked as they fight and level up. You can swap them out and breed them to make your units more powerful, and then send them into battle against monsters in the environment or, if you’re feeling empirical, against other players’ cities.

That’s a broad overview of what you can do in this game, but no matter what you decide to do, the one constant is that everything has a price. Constructing buildings and breeding monsters requires resources. Drawing new monster cards costs crystals, gold tickets, or premium tickets. Sending units into battle takes real-life time. If you play often, all of these currencies will run dry before too long. Then you can either wait for them to replenish, or buy Charge Points with real-life money.

With so many different things to do, it’s probably no surprise that this game feels like a stitched-together Frankenstein’s monster. The various aspects never gel together, so it can be disorienting to go from city-building to dungeon crawling. Worse, navigating the menus and wrapping your head around the gameplay mechanics is a daunting task. It’s mostly enjoyable once you get the hang of it, but early on this game can feel more like school than entertainment. We were more forgiving of this problem in our review of the first game, but with two years’ worth of experience under their belt, Sega should have learned how to make the game less clunky.

Despite the overstuffed menus, Kingdom Conquest II is definitely worth trying if you’re looking for a meaty gaming experience on the go. Not all sections of the game are great, but almost nothing else on the App Store packs in such a wide variety of content. It’s like three games in one, and it doesn’t cost a cent. Why not give it a shot?

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