iShoot 2 Review

The original iShoot was an overnight success for developer Ethan Nicholas. In fact, it did so well he even quit his job, something that few app developers have been able to pull off. When we look back at iShoot today, it certainly feels outdated next to recent turn-based artillery games. iShoot 2 doesn’t do enough to give the title a fresh coat of paint, and actually downgrades the controls.

Like any turn-based artillery game, your goal is clear-cut: Be the last tank standing. Each tank gets a turn to lay siege with a single shot. In order to win, you’ve got to make sure not to kill off any tanks helping you, and strategically choose your weapons.

iShoot 2 has the mandatory skirmish mode, where you choose the number of rounds, how many AI enemies or other players you’d like to challenge, the type of tank each player has, and which weapons you’d like to take with you. A random map is then generated for each round.

Global warming in progress.

New to iShoot 2 is a campaign mode, although it’s really just 11 preset rounds. These progressively add new weapons and more enemies, but ultimately it isn’t very exciting. Also, upon starting a skirmish map, you’ll lose all save data and have to start from the first challenge.

iShoot 2 has Bluetooth multiplayer, but what it really needs is online play. Similar games like Star Hogs and Kil.A.Ton have this feature, and not including it is detrimental in a big way.

As for the controls, Instead of using the traditional aiming system where you set an angle and hold down a button for power, iShoot 2 exchanges the power guage for a sliding arrow. This is a case of ‘if it ain’t broke, don’t fix it.’ While you certainly can get used to the control scheme, having to learn these extra elements isn’t something people should have to struggle with.

The clunky user interface doesn’t help, either. The small onscreen menus and buttons don’t always register your tap, and end up being a hassle when you want to make a quick adjustment. This problem is made worse on the iPad, where the UI is the same size as it is on an iPhone.

Ain’t no mountain high enough.

iShoot does have its good points, though. For one, iShoot 2′s soundtrack is well orchestrated and fits the theme well. It also has fairly decent graphics, with different explosion effects for each weapon.

Carried over from the original iShoot is the weapons editor, which allows you to customize packs of weapons down to their power level, visual effects, and other statistics. You can then load them up for yourself or send them to a friend via email. We did find a bug where the game crashes when testing a new weapon, however.

If you’re looking for turn-based artillery madness, we’d suggest Kil.A.Ton or Star Hogs, both of which feature online multiplayer and more content. Our hope is that iShoot 2 improves with future updates, but until then, we can’t give it our very highest recommendation.

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