Inotia 4: Assassin of Berkel Review

It’s 2012, and that must mean we get another installment in the somewhat popular KRPG series, Inotia from Com2uS. Part 4 of this seemingly interchangeable series of games offers nothing new, except for the opportunity to spend lots of your real-world money. Are you excited?

You play Inotia 4: Assassin of Berkel as yet another reluctant, angsty teenager who must navigate around the lands of Inotia during some sort of civil war. At the beginning of the game you choose between one of six different character classes, and then you and a companion can go merrily on your way grinding, grinding, grinding against all manner of creatures like wolves and giant turtles. You’ll also take on random, repetitive side-quests while muddling through the dull and nonsensical main plot and absolutely interminable cut-scenes.

Sure, attack the starving wolf. Jerk.

The gameplay is almost as uninspired and poorly-done as the story. The controls are rigid and stiff and will have your character getting stuck constantly or running around in ‘circles’ in futile attempts to aim correctly. The menus are strangely unresponsive, and we had to press hard on the screen to make anything happen.

Inotia 4 makes a big deal of picking up items to combine into new things, but we found this to be utterly pointless, and you’re constantly being pressured to use actual money to buy items or gems (which you can use to resurrect yourself should you die). If you don’t want to spend hours upon hours grinding against enemies, you’ll have to spend the money to get decent equipment and progress.

There’s not a whole lot more to say about Inotia 4, as there simply isn’t a lot to the game itself. It’s a hollow, characterless bore fest that is practically the same game as the previous entries. The graphics are nice to look at, but everything else in the game is as rote as you can get. It’s for super diehard fans of the series or Korean RPGs only.

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2 thoughts on “Inotia 4: Assassin of Berkel Review

  1. weird that people don’t like it. i thought it was awesome. it takes the game full circle if you really pay attention. the last words Eara says to Kiyan are the first words you hear when you start the game. the idea is that Kiyan’s already gone through Inotia 4 once but failed when his brother betrays him. but turning back the clock on his own memories of the adventure is hard and so he forgets and is doomed to repeat the failure unless he can “break the chain of destiny.”

    the gameplay never requires you to buy jack. seriously i played with just my warrior and 2 priest mercs and it got me all the way to the second to last boss. I needed to assassin that guy and the final boss but never had to use it until those 2. you just need to know how to use your items. for me i held out for a really good equipment and then spent all my best jewels and scrolls on it. when i got to the final boss I had an armor that looked sick and was 2000+ def and STR+20 DEX+18 Magic Regen 6.9 Critical 10.8 Mana Increase 18 Just that by itself was badass enough but i had a good helmet and sword too. ofc when you get Kiyan the best stuff you can hand down your old good stuff to your mercs.

    and the story is great. I loved it. the misions are bad but come on that’s like every RPG. fight this and that level up fight boss rinse and repeat.

  2. dude, Shut the hell up! I’ve played this game, and it worked perfectly fine! None of the gaming flaws you described ever happened to me during the time I spent playing this game! Get your facts straight next time before you ruin a game, moron!

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