Updated: Heroes and Castles Review

This week, our Game of the Month winner Heroes and Castles received a major update that adds new playable characters, plus an extra mode that lets you play as the invading forces of evil. The new characters are an elven ranger and a reptilian mage, and each have new special moves and attack styles that add even more variety to this great game.

The other major addition is Siege mode, where you can play as the invading army of skeletons and orcs. The gameplay mechanics feel a bit different in this new mode. Instead of gold mines, you have to start by summoning acolytes which will give you more dark power. Then, you can summon enemies, which are divided into different tiers. Higher tiers require more support units, like goblin drummers, which don’t appear in the regular campaign.

In addition to the single-player siege mode, you can now fight against other players in a versus mode. These extra gameplay options increase the lifespan of an already-substantial game, and dedicated players will have a great time beating the game with every new character, challenging other players online, and unlocking all the extra costumes and abilities. Heroes and Castles keeps getting better, so buy it now if you haven’t already.

Tower defense games were among the first to stand out on the App Store, due to their touch-friendly controls and short, wave-based levels. But until now, the genre hasn’t evolved much. Last year’s Fieldrunners 2 is polished and varied, but it’s fundamentally the same game as 2008‘s Besiegement. Heroes and Castles, on the other hand, upturns the tower defense genre and makes it feel much more immediate and exciting.

Instead of watching over your castle from a bird’s eye view, in Heroes and Castles you are  standing right there on the front lines. Hordes of evil enemies, like skeleton warriors, mummies, and goblin bomb-throwers will swarm your castle walls, seeking to destroy them and attack the keep inside. You have to run up to them and fight back, all while ordering battlefield reinforcements and armaments for the walls.

Attack, my minions!

This groundbreaking combination of third-person action and strategic resource management is simply outstanding. At any given moment, you’ll have to order the construction of gold mines to generate more revenue, archers to patrol the wall, pitchfork-wielding peons to roam the battlefield, and reinforced barriers to slow the enemy’s assault. And those are just the early upgrades– later in the game, you’ll be able to build a battle academy, ballistas, generals, giants, and dwarven sharpshooters.

You can never just sit back and let your peons do all the work, nor can you act as the lone defender. It’s in finding a careful balance between immediate action and strategic planning that Heroes and Castles reveals its substantial depth.

Pike the football. 

The mechanics of Heroes and Castles are also incredibly sound. Your hero moves freely around the battlefield with basic touch controls. Your archers, peons, and other support units have decent AI, and over time, you can upgrade them to make them faster, stronger, and more accurate.

Heroes and Castles offers three different playable characters– a knight, paladin, and engineer– and there’s a reward for beating all 20 levels with each character. However, the castle you defend barely changes, except for some slight weather effects, and it would have been nice to fight in different locations. What does improve the variety is an endless, online co-op mode through Game Center. Additional modes, like versus multiplayer, are teased on the menu screens for a later update.

Heroes and Castles captures the immediacy of battle in a way that few tower defense games can. It’s more like the console series Dynasty Warriors, or the Helm’s Deep battle in Lord of the Rings: The Two Towers, than your typical App Store adventure. When the war horn sounds, your defenses fall, and a swarm of skeleton warriors rushes in to destroy your keep, Heroes & Castles is a pulse-pounding experience that is practically unmatched.

7 thoughts on “Heroes and Castles Review

  1. I am thoroughly hooked on this one. I haven’t been as excited by a mixing of genres on any platform since GTAIII. It’s almost revolutionary, really. I’ll check out Dungeon Defenders, but this game is nearly flawless. Difficult, but there is always a way through. It’s as much about resource management and unit creation as FPS/Melee, but what makes it truly shine is that there is virtually no micromanagement. The units aren’t stupid—they are predictable. You know what you’re going to get. Support, if you need it, defense if you need that—it’s so well balanced, I’m just astounded.

    This has quickly gained a position among my favorite iOS games of all time next to The Room, Pinball Arcade, Magic the Gathering, Carcassonne, Ticket to Ride, Anomaly HD, Neuroshima Hex, Galaxy on Fire and Infinity Blade II. Deep,

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