Glass Tower 3 Review

Glass Tower 3 feels less like a sequel, and more like a refinement of a solid puzzle formula. The core gameplay remains the same as always, tasking players with eliminating certain blocks from a teetering glass tower while saving others. But the addition of slick, Retina display graphics and the removal of excessive in-app purchases make this the best version yet.

Each stage consists of a multicolored tower made up of numerous blocks. Blue blocks can be destroyed with a touch, while the majority of red blocks need to be saved in order to complete the stage. As you eliminate blocks, the game’s realistic physics will cause the rest of the structure to react accordingly. Completing a stage involves not only coming up with a plan but dealing with the sometimes unpredictable nature of how the tower will react to your actions. This means that each stage has multiple solutions, perfect for those times you find yourself stuck.

The environmental threat you didn’t know existed.

Eventually additional obstacles are thrown at you, such as blocks that won’t move or ones that are attached via a chain. There are also power-ups that will frequently pop up on screen, doing everything from freezing the entire screen for a short period of time to giving you some extra lives. At times these power-ups can feel a little too helpful, dramatically changing a stage in a matter of moments. In terms of core gameplay, Glass Tower 3 is a fun, simple, and regularly challenging puzzle set-up and it doesn’t really do anything to differentiate itself from past games, aside from simply offering more of the same.

Fans of the second game in the series will be happy to learn that the in-app purchases have been cut out, so you’ll be able to enjoy the entire 150 levels and the easy to use level editor all for one up-front price.

The sleek, abstract style of the game remains the same as well, but things have been polished up a bit to give the game Retina-quality visuals. For a game with such a clean look it makes quite a difference. Even played on a 3GS the visuals look improved over the previous edition. Game Center leaderboards return, though at present they appear to only record your overall point total, as opposed to your high score for each individual stage, which makes them less useful than they could be.

The Glass Tower series has always been great for challenging, yet easy-to-pick-up puzzle action, and Glass Tower 3 is no different. It mostly offers more of the same, but with a few notable enhancements that make it a better overall experience than its peers.

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