Galactic Bowling is a game that needs to be looked at in two different lights. It has a quality presentation, good art, a funny and bewildering back story, as well as moderately entertaining core gameplay. So on its own, GB delivers a relatively fun experience. However, when you start to think about it in terms of its value to the consumer, it becomes a much different story.
First and foremost, the current asking price for this game is too high to be able to recommend it. Five dollars is just way too much to ask for a standard bowling game, especially one this short.
The core campaign mode will probably take the average gamer about 45 minutes to get through, but despite its short length, it can still be some fun. The tracks, though never very original, offer a good challenge and a unique place to bowl that changes the strategy each time. However, you could probably guess what types of stages there are without ever turning on the game. Fire stage: check. Ice stage: check. Teleport stage: check.
We can’t fault the stages too much though, because each one introduces new elements that challenge your gameplay style and force you to be more precise or thoughtful. Unoriginal perhaps, but still well designed.
Shoe rental not included.
As mentioned above, the core mechanics involved in the gameplay are pretty good, but we couldn’t help but feel they were a little bit lacking. For starters, bowling isn’t conducted using the accelerometer by swinging the iPhone like you might have come to expect after playing Skee-Ball. Instead, there is a power meter that you tap rapidly in order to build up strength before launching the ball. It’s not altogether bad, but it ends up feeling like it could be done on any system, rather than a one-of-a-kind experience only possible on the iPhone.
There are two different styles of gameplay available: a standard bowling score system, and a battle mode. In battle mode, players engage in a sort of tug-of-war battle with a computer-controlled character. As you get points and knock down pins, a sliding bar moves, corresponding to the points scored by each player. If you’re doing better than your opponent, then the bar will slowly move toward you and vice-versa.
What makes these modes more interesting is the inclusion of special powerups that allow you to buff yourself up, or weaken your opponent during that frame. These add a considerable amount of depth and play value to the game, making it more interesting than just classic bowling.
There are some good aspects to this game, but simply not nearly enough to make it worth the premier price. Bowling is bowling, so unless the developers adds some nice additions to the mix like accelerometer controls, and lowers the expensive price, then we’re going to have to recommend consumers take caution before buying this one.