In addition to having one of the most fun-to-say titles on the App Store, Floop is an entertaining little physics game that’ll help you pass the time whenever you’re in need of a distraction. While it’s no Angry Birds or Cut The Rope, it shares the same casual, cartoony, pick-up-and-play trappings as those games but without the polish. Still, it’s a game that knows how to show you a good time.
The goal of each of the 50 levels is to launch an acorn into the wide-open mouth of a stationary squirrel. There’s no slingshot or catapult involved– the acorn just has a miraculous jumping ability. To launch it into the air, you put your finger on the little nut and pull back, producing a trajectory line that shows how the acorn will fly. When you let go, the game’s physics take over, making the acorn roll and bounce realistically off of things in the environment.
Feed me, Seymour!
Since the waiting squirrel is often many screen lengths away, it usually takes several well-aimed jumps to get to the goal. Nearly all of the levels are well designed, and they contain enough creativity and variety to keep you coming back until you’ve beaten the game. You’ll encounter spikes, fans, boxes, patches of ice, cannons, catapults, and pinball bumpers, all of which making getting your acorn from point A to point B all the more interesting.
You have unlimited lives and jumps in Floop, so you can take all the time in the world to beat the levels. But like in Angry Birds and Cut The Rope, you’re awarded up the three stars for your performance on each level. Trying to get all the stars adds replay value to the game, which is always nice, particularly for a game this short. If you play it straight through, Floop only lasts about an hour. You can also replay it as a cube of cheese trying to get to a mouse or a banana springing to a monkey, but the levels are the same.
The game has some other drawbacks as well. One is the camera controls. To see where you want your acorn to jump next, you’ll often need to move the camera, which you can do by dragging anywhere on the screen. But it’s not the simple, responsive drag-to-look that it should be. The camera feels very floaty, and it keeps moving once you remove your finger. It sounds like a small problem, but it becomes a regular annoyance when you’re playing.
Also, you’ll have to use catapults and cannons to shoot yourself great distances, but when you’re in one of those contraptions you can’t drag to look at where you’re trying to aim. And there’s no way to cancel a jump once you’ve put your finger down to start aiming one. It’s little irks like these that hold the game back from being as excellent as it could be. Don’t get us wrong: Floop is a fun game, but it’s not a top tier one.
So we definitely recommend Floop to anyone looking for an entertaining time-waster. With a little more polish it might be a Must Have, but it’s not there yet. You have to ask yourself, are the drawbacks reason enough to let a squirrel starve?