Doodle Jump Review

iPhone gamers have been ranting about Lima Sky’s Doodle Jump for several weeks now, and not without cause. Those who appreciate PapiJump’s witless yet addictive gameplay are sure to enjoy the equally fun Doodle Jump.

Doodle Jump epitomizes the microgame ideal, in that it’s best played with one hand while killing time. We’d even play it while idling at some of the longer red lights in San Francisco, if we thought we could get away with it.

In Doodle Jump, a strange, squid-like creature makes its way up an endless series of platforms, jumping from one to the next. Tilt the phone to maneuver it in mid-air (it’ll wrap around if you bounce off the screen), and tap the screen to shoot directly upwards.

The vertical play field is littered with objects to help and hinder you. Springs bounce you about three times higher than normal, but as you gain altitude, the more often you’ll encounter floating baddies to blast, as well as rotten platforms that will snap under your weight, black holes, and other kinds of hazards. It starts to get pretty tough around 20,000 points.

As you climb, you’ll also notice hash marks along the side of the screen denoting the top altitudes of other players around the world–a neat way to make online score competition a little more personal. We imagine that this excellent feature will be ripped off by every other microgame from now on.

The whole expanse is laid out on simulated graph paper; in fact, everything in the game looks like something we drew in high school geometry class while bored out of our minds. There are some funny sound effects, but no iPod music.

If you’re looking for a new timewaster, invest 99 cents in Doodle Jump. It’s not going to rock your world, but it’ll sure as heck keep you sane at the DMV.

Related Games

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>