Dizzy Bee 2 Review

The original Dizzy Bee is a tough act to follow, given its Must Have status, but Igloo Games has done a great job with the sequel. Dizzy Bee 2 manages the tricky feat of maintaining the original’s awesomeness while adding numerous improvements, both subtle and significant. If you liked the first game, you’re going to love the second, and if you’re not familiar with Dizzy Bee yet, now is the time to acquaint yourself with one of the iPhone’s signature original franchises.

Here’s Dizzy Bee in a nutshell. You roll a round bee around maze-like levels using tilt controls, touching pieces of fruit to rescue them and then escorting them to the exit. There are many hazards large and small on each level that will squish your fruit and mangle Dizzy Bee; most of them tilt right along with you, so success depends as much on moving those threats around to neutralize them as it does on clever bee piloting.

The biggest addition to Dizzy Bee 2 is full tilt controls, which allow you to play while holding your iDevice flat, instead of having to keep it vertical. Although doesn’t sound like much of a change, it actually makes a huge difference’”it grants you far more precise control over everything in the level. This is the way Dizzy Bee was meant to be played, and we hope Igloo goes back and adds it to the original, too.

The other changes fit naturally into the existing game. There are creative new types of enemies to keep you on your toes, such as bomb-shooters and turrets, as well as huge triangular and circular baddies. Our favorites, though, are the enemies that interact with each other, like the baddies that ‘fall in love’ when touching and are rendered harmless.

That’s not all. Dizzy Bee 2 also adds powerups and other new level features to the mix. For instance, the invincibility powerup lets you kill enemies for about five seconds, meaning that you can sweep a level clean if you know what you’re doing. The level designs cleverly exploit these items in ways that feel almost puzzle-like, especially on the bonus stages.

Dizzy Bee 2 maintains the same look as the first game, which is both good and bad. While we still like the game’s cutesy presentation’”especially the marvelous sound effects’”most of the graphics are reused, meaning that it’s the only area in which Igloo didn’t really move the needle.

It’s a bit of a disappointment, yes, but it’s also the only real complaint about Dizzy Bee 2 we could come up with. iPhone gaming is progressing so fast, and competition on the App Store is so fierce, that simply putting out more of the same actually counts as moving backwards. You have to give the player a better game, and that’s exactly what Dizzy Bee 2 does. It’s more expensive than the first game, but it’s absolutely worth buying.

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