Destinia Review

Do you ever wake up, planning to maybe finish that book you’ve been reading, only to realize there’s one errand you need to do? So you say to yourself, I’ll just get that one errand done, and then I’ll have the day to myself. But then someone gives you something else to do, and you realize there’s another thing you have to get done. Before you know it, your entire day is packed with tasks you have to complete, and you’re not doing anything you want to do. Well, Destinia is kind of like that.

Gamevil has a large library of action-RPGs for mobile devices. The Zenonia series in particular has won praise for its old school look and its hours of gameplay, and Destinia is very similar. You have a top-down view with a direction pad on your screen. The game’s graphics are similar to a top-down Zelda game, and even the baddies, which range from evil bears to knights, would be at home on the Super Nintendo.

Fun with numbers.

Your character, Duke, is rescued by a band of rebels that’s trying to undermine a wicked empire led by a ruthless warrior. Duke is somehow related to this empire, but the story unfolds slowly, leaving you in suspense. The game places a big emphasis on in-game storytelling, using text and character art to convey conversation. While the story can be intriguing, these scenes often go on for too long. When the game starts, it’s roughly five minutes before you actually play, unless you decide to skip these scenes all together.

The missions are what fuel the game, but they quickly become overwhelming. At each town, there are various townspeople waiting to talk to you. Some simply have advice about equipment or skills, but most of the time they will have a quest for you. Even in the first town you visit, you can easily pick up four or five quests, not counting your main objective. Often, you’ll obtain so many quests you’ll lose track of most of them.

Exclamation point!

And most of these quests are fetch quests, meaning Duke must kill a certain number of enemies or pick up a certain number of items. While fetch quests can be easy to complete, the lack of variety can quickly grow stale.

Destinia does feature a unique pet system. During your adventures, you can find monster eggs. Once these eggs hatch, you gain a pet. Each pet is different, and they each provide tactical advantages for your character. Like your character, you can grow your pet to become more powerful. This is called ‘evolution,’ and evolution requires a sacrifice of another pet. It’s a bit of a gruesome idea, but it does add to the complexity of the game.

Best wake-up call ever.

Most Gamevil veterans will find Destinia quite similar to their other RPGs, which is both good and bad. It’s good because this library of games can be fun for those with the time to sink into these games. It’s bad because if you’ve played one, it’s like you’ve played them all. There’s very little innovation.

For fans of action-RPGs with hack-’n-slash action, Destinia certainly gets the job done. It’s got a low price point, and you can’t argue against its time-played versus money-spent ratio. However, a game like Destinia requires dedication. It’s not going to throw out radically new weapons or game styles to keep you interested, so you’d better have patience.

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