If you’re sick and tired of slingshot-based physics games, then go ahead and stop reading– there is really nothing about Cosmic Bump that is likely to change your mind. Don’t get us wrong; it’s a decent enough game, but it doesn’t really do much to break away from the many, many games which come before it.
The scenario is that three little aliens in their flying saucer have run out of energy for their ship, and it has come crashing down to the planet below. Your goal is to fire one of the three aliens from a cannon around an obstacle course to gather all of the little balls of energy; fail, and the next one steps up to the challenge, and you lose one of a possible three-star rank. When you succeed, you’ll see the surviving aliens all hop in their flying saucer and take off for parts unknown… until the next stage, where you’ll repeat the process across six themed worlds with around 15 stages apiece (and more to come later).
If there is anything to set this game apart, it would probably be the mix of different pinball, pachinko, and such styled “chance” elements mixed with skill. You’ll fire your aliens from the cannon, and if it manages to catch an item– a small flying saucer that drops the alien when you tell it to, or bubbles that float upwards and pop when you touch them, for instance– then you can move the alien into a better position from which it can drop, and the combined forces of gravity and chance take over.
Ride the lightning.
But if you should misfire or the alien is not properly caught somehow, splat on the ground they go, which is a tad gruesome. Sure, they’re back in the next round, but still. There is a miniscule chance that the little bugs carrying a leaf might catch the alien instead, allowing it to try again, but though you can move the camera to a degree, it’s simply too unreliable to count on– especially since you have to hit it dead center to count.
One problem that crept up now and again and proved irritating was when the alien “ball” would end up in an immobile, no-win position. In some instances, you have to wait for it to come to a complete and perfect stop before the game decides to detonate the little guy anyway, and it can take forever. Other times, you might not even get that, and have to reset the level on your own.
Cosmic Bump is a cute game, no doubt about it. But if you’re less into games that place a higher-than-normal emphasis on chance than skill or just tired of slingshot-styled games in general, you might want to pass on this. It’s kind of fun, but not really enough to grab hold and never let you go.