Call of Duty: World at War: Zombies II Review

When the original Call of Duty: World at War: Zombies game hit the App Store, it led the way for many great console ports. At the time, having a port of even one mode from a console title with online multiplayer was pretty much unheard of. With their latest map, Shi No Numa, we are convinced Activision plans to continue this trend.

Instead of undead Nazis, all the zombies in Shi No Numa are Japanese. While the location is changed, the goal remains the same: Keep yourself alive as long as possible by fighting off the zombies smashing through your windows. This earns you money, which can be used to buy weapons and open doors to other areas of the map. As before, the big draw of the game is the online co-op multiplayer mode, where you and up to three others must work together to delay your inevitable fates as long as possible.

We’re not the hugging type.

This time around, Activision has added some nice twists to keep things interesting. Beyond the change in scenery, the new map features a zip-line, some new weapons, and four playable characters from different countries. The most important addition, however, are the undead hounds. This new kind of zombie is very fast and can take you by surprise if you aren’t careful.

Despite these additions, the game still feels like the original. This may not be a bad thing if you have found yourself returning to cap Nazi zombies from time to time, but don’t expect this map to revolutionize the gameplay. It still runs on an identical engine and retains the somewhat clunky control schemes of the original.

If you own the original and are interested in trying out this “sequel,” do not pay $9.99 to buy it as a stand-alone app. Instead, go into the “Maps” section of the original and buy Shi No Numa there for $4.99. It’s the entire game for half the price. Making this map available two different ways was an odd move on Activision’s part, and we are sure there are a lot of unhappy customers who mistakenly payed double what they needed to.

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