Glu first showed us that simple concepts could evolve into compelling titles with their Glyder series. 1000: Find ‘˜Em All! is Glu’s latest attempt to capitalize on a simple concept, and after going on many scavenger hunts, we found ourselves captivated through to the end.
The driving force behind this game is its array of 1,000 collectibles. Glu’s hard work at making these items interesting and humorous paid off. Every time you find one, it’s always rewarding to read the witty description. A few of our favorites include ‘Vegetarian Meatballs: Made from soy cultures, newspapers from 1867 and kitten tears’, ‘Wiki: Unfortunately, the people who created the content seem to have inappropriately steered every article towards the taboo subject of cow tipping’, and ‘Hunk: Don’t assume he’s stupid; it appears he has a PhD in crotch stuffing’. There are 997 more where those came from, offering plenty of comedic value.
Find all the Pokemon… er, gifts.
There are three distinct ways you can collect these objects: the in-game world, gifting system, and Google Maps integration. The in-game world is what we think of as the ‘full game’. The first time you stroll though, it becomes colorful under your feet, much like in De Blob. Throughout the world are objects for your character to interact with, such as windmills, chickens, and purple trees. These are outlined by sparkles, and when tapped they have a chance to net you a collectible. Every day the world is reset, giving you the chance to dig up treasure daily.
Gifters come in two forms: random encounters with in-game ghosts, and the GPS. The first simply acts like all other interactive world items. The latter, however, picks up signals from local game-enabled hotspots around you (our game found these to be Starbucks and McDonalds). For every one it finds, a character will appear in the game world with a random item to add to your collection. These are also reset every day.
Lastly there is Google Maps mode. Here you are given the Maps interface with a picture of the game’s character as your location. The game randomly spawns collectibles in your area that can be picked up by physically walking towards them. Once in range, it picks up the item and stores it in your stash. If no presents are within reach, you can press a button to randomize the locations. Unlike the other modes, you can do this to your heart’s content.
It’s like Christmas morning.
The GPS-powered mode does come with flaws that hindered our enjoyment, however. Sometimes it didn’t pick up our signal, even when it just had moments earlier. We tried this mode out in multiple different areas and the connection still felt finicky, even when the regular Google Maps app had no problems. Also, when the game picks up an item, it doesn’t give you a description, so you need to go back into the game and search for it in your collection to read it. These issues made us prefer the other two game modes.
Another oversight on Glu’s part is the clunky viewing space for your collectibles. 100 collectibles are smashed into a small portion of the screen, making your collection difficult to enjoy. It isn’t game-breaking, but it could be improved.
1000 is not for people who prefer high-intensity action games, but for casual gamers it does a good job of capitalizing on the simplicity of collecting objects and achievements. If you like to take big journeys by way of tiny steps, 1000 will do the trick.