Robocalypse - Mobile Mayhem

Robocalypse - Mobile Mayhem is a game from , originally released 31st December, 1969

Currently Unavailable

Robocalypse: Mobile Mayhem Review

Games with a good sense of humor are, as a rule, inherently more fun to play. The makers of Robocalypse seem to understand this concept very well, because they’ve put humor in nearly every aspect of the game. It came as little surprise when we learn that the writers once wrote for Spongebob Squarepants.

Robocalypse was originally developed for the Nintendo DS, and then ported to the iDevice. We welcome this change, especially if they are going to be ported so well. It begins with a stunning and hilarious animated cutscene, introducing the excellent story. It starts with the toaster engineer making an appeal to his typical factory boss, Mr. Yellin, that producing military robots alongside polite toasters is dangerous. Of course, while Myron, the aforementioned stereotypical nerd, is trying to appeal to his boss and his boss’ extreme blood pressure, there is a accident which produces polite, but evil robots, bent on taking over the world. It just gets better from there.

A flamethrower makes everything better.

The game gives you a great tutorial, as Myron is launched into the role of leading the factory’s perfectly obedient reserves of military robots to fight against this new threat. You take his role as you are presented with a scene very familiar to real-time strategy players, with a minimap in the corner, and a limited view of your surroundings. In fact, most features of a PC RTS are here: heroes, a variety of ground troops, distinct buildings for creating these things, fog of war, and masses of enemies. Each hero has a personality and separate skills and abilities, as in other RTS games like Warcraft.

Some features have been scaled down or changed to fit the new platform, but some have mysteriously been left as they were, even when this causes problems. The feature that comes most prominently to mind here is rather a lack of a feature. The developers did not create any type of auto-save feature, so if you’re playing on an iPhone and accept a call (as most of us do, important as we are), your progress in that mission is entirely lost. But there is a ‘Slide to Pause’ function, which we very much liked.

But the game is so good!

AI is also more heavily relied upon for the ease of use on the iPhone. Your heroes are controlled by your direct interaction, but your ground troops are all AI-based. The only control you have over your armies is through action and defense flags, which summon units to them to fight or defend until the end. Sadly, there is no intuitive way to manage these flags once they’re placed, and your troops have an unfortunate obsession with Lewis & Clark, which is manifested in their tendency to explore places you never told them to go.

But our few complaints don’t overcome the positive qualities of this game. Robocalypse has amazing stylized animation and a jovial nature, combined with real-time strategy the iDevice hasn’t succeeded at before. Quite frankly, it’s a keeper.

More stories on Robocalypse - Mobile Mayhem

Slide to Play Gamer’s Night: Robocalypse

Having trouble finding adequate online competition for your favorite iPhone games? The problem with so many new games is that a persistent online audience just isn’t there most days. To get some real competition going, we’re introducing Slide to Play Gamer’s Night, where you can compete against other readers and the STP editors in online matchups. Tonight: Robocalypse.

Along with other readers and our editors, you’ll also be able to play against members of the development team who made Robocalypse (we’re guessing they’re pretty good). Just hop online in Robocalypse, on the Chicago server, from 3-5pm Pacific. And if you haven’t picked up Robocalypse yet, it’s a great game and costs only $2.99.

We’ll see you all online tonight!

Vogster Unveils Robocalypse: Mobile Mayhem

Vogster Entertainment gave us a quick preview of its upcoming title Robocalypse: Mobile Mayhem, due for tentative release in early September, at its E3 booth.

A port of a popular Nintendo DS title, the game features the comedic work of writers Jay Lender of ‘Spongebob Squarepants’ and Micah Wright of ‘The Angry Beavers,’ incorporating their story into their 17-mission story campaign. Mobile Mayhem is part of the three-game Robocalypse series, though it’s the first for the iPhone. In this particular episode, a robot factory has inadvertently created sentient robots out to annihilate mankind. Your task is to stop them with a robot army of your own.

“This is a full-on game,” said senior producer Alan Martin. “We took a $30 DS game and brought it to the iPhone.”

The price point for the iPhone version is still under discussion, said Vogster spokesman Ted Brockwood.

Mobile Mayhem is a fairly straightforward mission-based real time strategy game, which will inevitably draw comparisons to Warcraft II in both its look and gameplay style. Resources are gathered via worker drones, who then construct structures that produce combat units. Rally points are available, and there is some degree of AI involved to help prioritize the actions of the units, Brockwood said.

When porting the game from the DS to the iPhone, Vogster took certain steps to streamline gameplay for the smaller surface. For example, though the number of units in play remains unchanged, fewer units will appear on screen. Also, instead of being able to build anywhere on the map, there are preset locations on which to build, a design choice which helps reduce clutter, Brockwood said.

Reminiscent of Warcraft II

The two-screen presentation of the DS was simulated by having both the mini-map and the board on the screen, which can be presented in both landscape and portrait layouts.

In porting the title to the iPhone, Vogster also was able to take advantage of the platforms capabilities to expand multiplayer options, evolving from local LAN-only play to straight Internet play with global leaderboards spread across 18 maps.

Martin said bringing high quality production value to an iPhone title was a priority for Vogster, given the increasingly crowded field of games at the lowest price point. But still, Martin said he believes the combination of the scaled down gameplay and the mission length will hit the sweet spot.

‘There’s been a cryout from serious gamers,’ Martin said. ‘We have a quality product and we want to get it to consumers. This is really an untapped genre, but we feel [Robocalypse] is suited well to the mature gamer looking for something more.’