Rayman Jungle Run

from , originally released 31st December, 1969

★★ APP STORE BEST OF 2012 ★★

★★ “A marvel to look at” – IGN ★★
★★ “One of the most gorgeous games I’ve seen on iOS” - Gamezbo ★★
★★ “Fast, tense, beautiful” 9/10 - Pocketgamer ★★


- DOES NOT SUPPORT iPHONE 3G or any previous device. - 

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Reviews:

Rayman Jungle Run Review

Rayman Jungle Run is not the Ubisoft mascot’s first foray onto the iPhone; that honor (such as it is) instead belongs to Rayman 2: The Great Escape, a largely failed effort to squeeze a console game onto the iPhone. This is a mistake that developers and publishers tend to make all too often, expecting a good console game to work well on iOS, despite numerous differences that can affect the entire experience.

Fortunately, Rayman Jungle Run is something else entirely; despite its looks, it’s actually a completely original game that seems to have been built from the ground up for iOS devices. It owes its gorgeous graphics to the proprietary UbiArt Framework, which helped bring fame to the title Rayman Origins, as well as the upcoming Wii U sequel, Rayman Legends. As a result, the visuals look flawless with their smooth animation and lively characters, and you could be forgiven for thinking that Jungle Run is a port.

The big difference is in how it plays, though this is not an issue of good vs. bad. While the title may call to mind the numerous endless runner games which populate the App Store, Rayman Jungle Run is indeed a runner, but is by no means endless. Rather, it’s more like speedrunning a traditional platforming game with the throttle always on; there is no going back, only continued movement forward, save for a few instances where you can move back just enough to get up to speed again.

Rave of the Fireflies

Some might see an item they missed and wish they could go back for it, but to do so would defeat the entire purpose of the game; if you could backtrack, the game would be a cakewalk. The challenge comes from learning from your mistakes and being ready the next time so you can improve your performance and your score. And you will certainly need those skills, for only those who can acquire enough of the floating baubles across five stages in an area will be able to restore Death’s teeth, thus unlocking an ultra-challenging Land of the Livid Dead level. Land of the Livid Dead has no baubles to collect. Instead, your goal here is strictly to make it to the end.

With back and forth out of the picture, you need to control Rayman’s other actions, which build as the game moves along. You can only jump in the first set of levels, but in the second, you can use his signature helicopter spin to hover, while the third brings in the ability to run up walls, and the fourth batch adds punching to the mix. All the while, it remains streamlined with simple controls. And just as with Rayman’s constant forward momentum, you cannot bring newly-acquired skills back to older levels. This may seem like a downside, but those who pay careful attention to the level design will realize how this is actually a good thing– introducing these advanced elements would only serve to complicate and perhaps even ruin earlier stages.

For a fleeting second, Rayman almost had courage enough to ask the cliff to elope with him.

Rayman Jungle Run requires a lot of trial and error, especially as you move on, yet possesses that “just one more try” mentality that pervaded arcades so long ago. It can be a little frustrating at times, especially when certain automated elements don’t seem to perform as they should (such as jump-pads launching you where you don’t want them to be), but practice really does make perfect. Thankfully, most levels (save for the Land of the Livid Dead) are fairly short, and once you have it down, you don’t have to go too far to reach the end.

Furthermore, while you might expect the game to become repetitive, the developers manage to keep things fresh with a variety of environments with their own respective obstacles and– later on– enemies. Additionally, a few wild and catchy tunes rotate as you replay levels, keeping the audio from becoming repetitious.

Rayman Jungle Run is a terrific game, one that manages to shed the problems faced by other attempted ports. Even if you’ve never played a Rayman game before, this is one title fans of platformers and endless runners alike should check out.

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News:

Rayman Jungle Run Update Adds 20 New Levels

Rayman Jungle Run, our Game of the Year 2012, has just received an update that brings 20 new levels. Watch the trailer for the new levels below.

The update contains two new worlds: Pirate Ship and Giant Plant. Giant Plant features a giant boss chase that you can see in the trailer, and Daisy from Rayman Origins. Two new Livid Dead levels have also been added for those in the mood for a challenge.

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Game of the Month, September 2012: Rayman Jungle Run

As we approach the holidays, we’re going to start seeing a lot more licensed games and big-budget originals hit the App Store. For September’s Game of the Month winner and runner-up, we’ve got one of each: a console hero returning to iOS, and a one-of-a-kind mobile game that you won’t find anywhere else.

Our Game of the Month winner for September is Rayman Jungle Run, an action-platformer from Ubisoft. Rayman’s had a tough run on iOS, with Gameloft porting a lackluster version of Rayman 2 a few years ago, but Rayman Jungle Run is built from the ground up for mobile devices. The result is an action game that’s fast and fluid, with graphics pulled straight from Rayman’s recent console reboot, and a catchy original soundtrack.

In Rayman Jungle Run, all of the running and turning is handled automatically, but you have to carefully time every jump, propeller spin, and punch in order to collect 100 lums on each level. Completing five perfect runs will reward you with a tough-as-nails bonus level, which is extremely satisfying. The levels are perfectly sized for a portable game, and we loved playing each level again and again until we aced them all.

Our runner-up for Game of the Month is the gorgeous adventure game Lili, from BitMonster. Lili is set on the island of Geos, where Spirits maintain control over their wooden servants. You play as Lili, a student who is just trying to complete her thesis, but who ends up caught between the two factions. To help free the wooden servants, you have to climb on the back of Spirits and pluck flowers off of them, which is an engaging and unique twist on traditional combat. Lili is also one of the very best-looking iOS games to date, making incredibly lifelike use of the Unreal Engine.

Congratulations to Ubisoft and BitMonster for making our two favorite iOS games for September. But don’t forget to check out these other highly recommended, Must Have new games:

Final Fantasy Dimensions

Fifa 13

Bad Piggies

The Room

Hotel Transylvania Dash Deluxe

Apocalypse Max: Better Dead than Undead

Lunar Silver Star Story Touch

Spectromancer HD

Super Hexagon

Dragon Island Blue

Splice: Tree of Life

Avengers Initiative

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