Hands-On With Chillingo’s Upcoming Titles: War, Hell, and Blobs

In our final batch of previews from GDC, we’re bringing you up to speed on select titles that will be published by Chillingo in the coming months. Read on for details about two war-death-kill games and one colorful family-friendly platformer.

Anomaly Warzone Earth

Forget everything you know about tower defense games, because in Anomaly Warzone Earth you play as the invading army. The developer is calling this a tower offense game, and that sounds about right. Each of the 14 missions takes place in enemy territory, with multiple paths to the exit and alien defense towers guarding the way. Your job is to choose a path and pick the right troops for the job. The graphics look fantastically realistic, and during the bit we played, the action stayed intense. Click here to see a video of the PC version of the game in action. Anomaly is coming to the App Store this month.

Blobster

Blobster is an adorable platformer in which you control a blob that grows when you collect the smaller blobs lying around. Like in Bounce On, tilting moves the blob left and right. To make him jump, you stretch his body by dragging your finger on him, and then let go– like launching an Angry Bird. The goal of each level is to make it to the green pipe at the end, which might sound familiar to Nintendo fans. In our brief time with the game, we found Blobster to be a ton of fun. It’s cute and colorful, has great controls, and sports plenty of creative gameplay ideas. Look for Blobster next month.

Painkiller Purgatory

Painkiller Purgatory is about as far from Blobster as you can get. This is a first-person shooter that originally came out for PC in 2004 under the title Painkiller. Your job in the game is to use a variety of gore-tastic weaponry to bring down the minions of hell. In our time with the game, we used a spinning blade and an electricity gun to dispatch all manner of putrid monsters. From what we hear, the bosses are super-sized and intimidating.

Two control options are available: one that uses dual analog sticks like a console FPS, and one like Gameloft’s FPSes, with a d-pad to control your movement and swipe-anywhere to control the camera. Granted, we only played the game briefly, but we found both of these control methods to be so woefully unresponsive that the game was unplayable. We’re hoping they’ve already ironed out these control issues, since this one’s coming out in the US tonight at 8pm Pacific, for a premium price.